How they play: Clerics are happy when everyone else in their party is happy. They’re primarily a support class, popping off spells to buff those around them. They’re also religious zealots, and it’s that devotion to their chosen god that powers them. Think Bible Belt Soccer Mom in ...
Remember, we’re not dragging any deadweight clerics along with us so if things go sideways, it the paladin that’s gotta try to fix it and we want him clear headed. Weapon wise, I like Axes, Flails and Crossbows. Thrown axes are a trap IMO. Invest in Crossbows right a...
Well clerics make better holy warriors as that is what they are, they do not make better paladins however. As for the jedi/sith thing. I still think they are not paladins, they just have nothing in common with them other then being mystic warriors.They don't follow a code anything like...
I’d have also liked there to be a day/night cycle, NPC schedules, etc, but not if it would mean throwing out other things they are trying to do. It’s not going to happen anyway, so it’s probably better to concentrate on feasible changes to what is in the game, such as the c...
- Life Infusion (Like ressurection of clerics, lower casting time, but higher mana cost) Assassin: - Into the Shades* (works like stealth, but can be used in combat (stealthing brings you out of combat). 35 seconds CD.) - Poisonous Gas (Throws a bottle at the target area, which cre...
There’s even a cursed magic item that consumes hit dice! For example:[8] Aberrant Dragonmark. This feat allows you to spend 1 hit die when casting a 1st level spell. On an even number, you gain temporary HP equal to that number. On an odd number, a creature within 30 feet takes...