Level-banded content phases were inspired by the WoW Classic Beta, where level caps brought about a new and interesting take on gameplay and community. By stepping up to a new level cap after a period of time, we hope to make the season feel approachable, with lots to do but never a ...
This same sort of RPG-centric design is what gives you dungeons like BRD. Instead of being a corridor with bosses to loot, it has winding paths and rooms that seek to sell you that you are inside of an actual city. Later on in WoW’s development, and I’d argue even starting in TB...