Intel XeSSis an exciting development in the world of upscaling PC games. This technology is finally out, and we’ve tested it extensively to give you a full overview of how it can improve your gaming experience. While Intel XeSS is similar to the tech we already know well from AMD and ...
Describes Intel® XeSS technology and how it works. Description What is Intel® XeSS? How does it work? Resolution XeSS or Xe Super Sampling is a novel upscaling technology that enables high performance and high-fidelity visuals. It uses deep learning to synthesize images that are very cl...
Intel XeSS offers wider compatibility. XeSS is open-source and will work on any GPU that supports the DP4a instruction set. Below, we have enlisted Intel XeSS-compatible GPUs.
For instance,FSR Balanceuses 1.7x resolution scaling,DLSS Balancealso uses 1.7x, butXeSS Balancenow uses 2.0x scaling. So, when comparing all three technologies, you’d need to use XeSS Quality in this case for 1.7x scaling, which is unnecessarily confusing. DLSS 3.7 vs XeSS 1.3 vs FSR 2...
That’s the idea behind Nvidia’sDeep Learning Anti-Aliasing (DLAA)and FSR 3’s Native AA mode. Intel recently introduced its own native AA mode to XeSS, in fact. In most cases, your game will look better turning on one of these tools even if you’re not tapping into the upscaling ...
However, FSR and XeSS have been catching up pretty quickly. FSR has only been out for a few years at the time of writing and is close to matching DLSS's level of supported titles. XeSS is hardly more than a year old, and it's in at least 50 games. Additionally, FSR is supported ...
Given where we are today, I'd even say DLSS is to thank for FSR and XeSS not being locked out of games. Like I said, it depends on which way you look at it. You can say that Nvidia created something revolutionary with RTRT and DLSS that AMD and Intel followed with their own ...
RoboCop Rogue City, unreal engine 5, everything on max, XESS on balanced, 60 fps average. FSR is broken on this game. The Last of Us Part 1, mostly everything on high or ultra, 50 to 60 fps average. Use FSR3 antialiasing whenever possible, not to be mistaken with upscaling. Ghost...
Intel's XeSS is also interesting. It has 2 versions. One which can run on any GPU and one which runs on Intel's GPU's and uses their specific hardware acceleration. The accelerated one specifically for Intel GPU's looks and performs significantly better than the universal one. ...
but only those with an Nvidia GPU can take full advantage of it as bothAMD's FSRandIntel's XeSSaren't quite there yet, in my opinion. That's not to say the technology doesn't have a future, but in the here and now, ray tracing is a niche feature that only those with a big bu...