Of the 21,000 games reviewed, this is about 200 pieces that managed to do the impossible.For example, entertainment products such as underwater survivalSubnauticaand simulationRimWorldgrossed over $100 million and sold millions of copies. During the coro...
Well, those are the games that made the most money, but a slightly different and arguably more meaningful metric is which games most people are playing. I won't do so many entries here or I'll go mad, but here's the top ten. No new names from the above in there, but these offer...