Maybe following Terraria's step of development works too but that game is about fighting bosses so we'll see where DST would be with its philosophy of surviving and exploring to solve mysteries because I've seen no final boss yet. I mean more than 20M copies sold in total from 2...
First of all: DST is not Terraria so it never needed to try to be anything like Terraria. Second of All: I toggled on Rifts which is supposedly “End Game” content, now full disclaimer here: I have NEVER unlocked Rift content the intended method, nor do I ever intend to. ...
Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes. This is my first week back from a holiday, during which time...
that would be fun, kinda like terraria's hard mode? Registered Users 39 Archived This topic is now archived and is closed to further replies. Please be aware that the content of this thread may be outdated and no longer applicable.
It is not as fun as the rush you get from killing bosses quickly and quite frankly, I was never an amazing builder (though I think I've recently figured out how to make nice builds). The time I spend base building could be time I spend boss rushing or doing other challenges. ...