Then drop into this mosh pit, where long-range shots are anticipated, and closer takedowns come down to your dexterity, Loadout, and correct magnification for your sniper scope. Combat occurs across a variety of maps, while modes are mainly focused on Team Deathmatch...
what happens is, the game will artificially delay the inputs for both the remote and local player. For example, if a move is supposed to come out in 5 frames, the game might artificially force it to come out in 8 frames. This same limitation is placed on both...