Error: property or indexer cannot be assigned to it is read only error: System.FormatException: 'Input string was not in a correct format Error: The modifier 'readonly' is not valid for this item Error: The name assert does not exist in the current content. Error: The process 'C:\Prog...
WebSocket is a real-time communication protocol that provides bidirectional communication between a client and a server over a long-held TCP connection. By using a persistent open connection, the client and the server can send real-time data to each other without the client having to frequently ...
WebSocket is a real-time communication protocol that provides bidirectional communication between a client and a server over a long-held TCP connection. By using a persistent open connection, the client and the server can send real-time data to each other without the client having to frequently ...
20 Using c# ClientWebSocket with streams 15 Choosing a buffer size for a WebSocket response 0 Why do I need buffer in WebSocket.ReceiveAsync() when the function itself returns the result? 0 Request/Response paradigm for Websocketsharp library with using Websocket.SendAsync() and OnMess...
From that point on, the client and server use the WebSocket protocol over the network connection. Applications use Upgrader fields to specify options for the upgrade operation. The WebSocket connection buffers reads and writes to the underlying network connection. The ReadBufferSize and WriteBuffer...
Return a correct cancellation error code for an internal server error on WebSocket connections. Fix the failure to load FPIEProcessor.dll library when MAS is used with C#. Samples Minor formatting updates for Embedded recognition samples. Speech SDK 1.34.1: January 2024 release Breaking changes Bug...
inbound_data_.clear(); buffSize =0; } inbound_buffer_.resize(4); }else{ inbound_buffer_.resize(sz); } }std::cout<<"async read again: "<< inbound_buffer_.size() <<std::endl; boost::asio::async_read(socket_, boost::asio::buffer(inbound_buffer_), ...
In theory WebSocket performance could be similar to TCP but in practice they are much slower and unreliable, I don’t really know why but hey, that’s what we get. I suspect this will improve later.For games, UDP is nice because you can send some of your packets fast with no ...
Before you upgrade the IMC Platform, download upgrade packages for all deployed service components from HPE's website, and before you install them pay special attention to the section "Platform Compatibility" in their readme. If an upgrade package is not available for a service component, HPE ...
The assumption in CDI is that the container will always be in control of the threads that operate within this context. However, with asynchronous processing, that is not the case. A good example of this is in a chat room. Each user connected to the chat room has an active WebSocket ...