In this declaration, the statementnode *next;represents theself-reverential class declaration,nodeis the name of same class andnextthe pointer to class (object of class). Normally, we use self referential structure for linked list or tree based implementation. But OOPS is always better choice for...
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What should I do if garbled characters are displayed in HiLog information? How do I analyze fault logs (such as JSCrash, CppCrash, and Appfreeze)? How do I locate the fault when the application crashes? Which one is recommended for logging, HiLog or console? How do I set the dom...
Webview2 does not work anymore. Probably because there is a new major version and the SDK has not been updated. To reproduce,...
What should I do if garbled characters are displayed in HiLog information? How do I analyze fault logs (such as JSCrash, CppCrash, and Appfreeze)? How do I locate the fault when the application crashes? Which one is recommended for logging, HiLog or console? How do I set the dom...
argc and argv in Visual C++ Argument of type 'const char*' is incompatible with parameter of type 'char*' Array of Bytes convert to bitmap in c++ array type int not assignable AssemblyInfo.cpp(1): warning C4005: '__CLR_VER' : macro redefinition || Slutprojekt.cpp(3): warning C4005...
Memory alignment and padding http://www.cplusplus.com/forum/articles/31027/ A Query Regarding Structure Alignment http://www.cplusplus.com/forum/beginner/63914/ But it can also turn up in connection with cryptography and hashing, when an algorithm requires data to have a size which is a multip...
This is 4 bytes to hold the int member of tiny_tim, 32 bytes of shadow space for uwu to use, and 4 bytes of padding. The lea instruction loads the address of the tiny_tim variable into the rcx register, which is where uwu is expecting the implicit object parameter (due to the ...
What is the difference between _T("some string") and L"some string"? All replies (1) Wednesday, February 6, 2008 1:00 AM ✅Answered | 1 vote _T("Text") is a narrow-character (ASCII) literal in an ANSI build but a wide character (UNICODE) literal in a Unicode build. L"Text...
When training batch size 4 on H100 the speed is 1.27 second / it When training batch size 4 on 2x H100 the speed is 2.05 second / it So basically we almost got no speed boost from multiple GPU training Is this expected? I am training on ...