and to align those two together. If someone is saying "these bosses are all too easy" but are doing things like building wall for dfly, bees for crab king, etc then they should definitely drop the cheese strats and start working through the challenging interactions in other, more engaging...
So the fact there’s another body is like, who cares. It could have been useful at the start of the fight, but now that someone is dead because you weren’t able to relieve tension off the person that was getting hit with your HP, that person dies, and then increases the chance ...
Nerf thief mobility (its the class identity i know.) IF YOU ARE NOT NERFING MOBILITY then for the love of god do something to daredevil. Make it only have 2 dodges or idk decrease evade time. Also remove smoke area from Pistol 5. Alternatives are making the "leap through smoke field"...
But again, as always, i got hit in the head by the autism at Pearl Crapbyss and their autistic nerfing everything because we can mentality. What i mean by that retail is too unstable and i dont like that. Today i play a decent class and tomorrow when i log in i can barely kill ...
Parents often try to give their kids what they didn’t have or even go far above and beyond what they themselves had regularly. From meetingbasic needsto nerfing activities tobuild confidence, how do you know when it’s time to tap the brakes andset boundaries? Educational psychologist Michele...
With all this said, I also understand GW2 is not a single player game. An MMO needs to cater to a large audience, many of which will have difference preferences and real life limitations. If for example, someone only has one hand but they really enjoy GW2, maybe a class or build tha...
- Nerfing tank DMG and survivability I want to state I don't want tanks nerfed into unplayability where they are made of paper, but here is my counter argument on why they need these two things to be nerfed. 1. In the current state of PVP tanks can eat so much DMG while outputt...
My point is- Klei isn’t going to be continuously buffing or nerfing their characters like it’s SMITE... These Reworks have not been aimed at Buffing or Nerfing- but rather to make characters more unique, more interesting & more fun to play so they each have a distinct play...
Ultimately, it doesn't make that big of a difference if someone cheats, or "cheats," The DM should be in a position to handle it. If everyone else is having fun, and the only thing you can cite for why you aren't is because player X got a free ASI and ...
This is due to Blizzard’s incorrect attitude towards balancing. More often than not, if a hero was overpowered, they would buff said hero’s counters instead of simply nerfing the overpowered hero. So they were actually moving the problem and not fixing it. This created an environment ...