What should I do when error code 16000001 is returned during the call of startAbility()? What should I do when an error is reported during the call of startAbility() for a multi-module application? When do I
What should I do when error code 16000001 is returned during the call of startAbility()? What should I do when an error is reported during the call of startAbility() for a multi-module application? When do I need to use multiple UIAbility components? Assuming application has multiple ...
greater parallelism when executing instructions, meaning that more instructions can be executed simultaneously and therefore more work can be done in less time than with one single-core processor. This makes multicore processors ideal for intensive computing tasks like video editing or 3D rendering. ...
iOS 7/8 rendering in the Simulator portion of the MobileTogether Designer Ability to edit the XML tree directly in the Simulator Additional refactoring support Display versions of connected clients on the MobileTogether Server MobileTogether Commercial Release (November 10, 2014) MobileTogether Server ...
DrawingSurface is a new control in Silverlight 5. DrawingSurface defines an area where 3-D content can be composed and rendered. You implement the rendering behavior through the event data of the Draw event. For more information, see 3-D Graphics Overview and Walkthrough: Creating and Animating...
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I don't use my system for rendering or similar tasks. I want good single core performance for gaming, surfing etc. So because of that I disable Hyper-Threading. This reduces a lot of heat and increases stability. Then I lock all P-cores at 5.5GHz, and all e-cores at a safe frequenc...
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.Is Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: ~~ERROR~~ NullPointerException: nullProfiler Position: N/A (disabled)Vec3 Pool ...
For wet tantalums, the sort of applications that can justify the cost of the parts are also likely to require a detailed reliability analysis of the system on a part-by-part basis, rendering rules of thumb less valuable than they might be in other applications. With that, a 20% standard...
The MultithreadedRendering11 sample demonstrates how to split rendering among multiple threads, with very low overhead. The new SubD11 sample is very similar to the SubD10 sample in the DirectX SDK, except that it has been enhanced to take advantage of three new Direct3D 11 pipeline stages: ...