A scene layer is a type of layer that is optimized for displaying large amounts of 3D data in a scene. A scene layer displays the following data types:3D object,building,integrated mesh,point,point cloud, or avoxellayer. The scene layer complies with theIndexed 3D Scene layer (I3S)format...
*Bench in photo is part of the VARONIS Dornenburg Scene skybox . ◤ACCESSORIES & AVATAR PARTS ◢ [DOPE+MERCY] PEARLNecklace ● ETTIQUETTE Jack Knitted Sweater │KUSTOM9 Dec ‘20 ● COCO Shirt Around Waist in Buffalo Check Red ● L’ETRE Rigged mesh ears ● AUREALIS Agate Earrings(pearl dro...
What is a scene layer? Create a scene layer Display a subset of features in scene layers Scene layer with an associated feature layer 3D object scene layer Building scene layer Integrated mesh scene layer Point cloud scene layer Point scene layer Voxel scene layer Building layers Voxel layers ...
Engine Integration: Seamless integration with popular game engines like Unity and Unreal Engine. Level of Detail (LOD): Advanced LOD support to maintain performance across various hardware configurations. Wind Effects: Real-time wind animation specific to game environments. Export options: ...
Physics are limited, hair is limited, you can't even have flowy mesh hair. Skirts, dresses, aren't even able to behave like actual clothing.. If Second Life can be optimized better and be able to up its appeal inworld, by looks and feel, I think it'll have a bigger audience, ...
4 LOD states takes almost 150MB. That same geometry stored as a Nanite mesh is just under 20MB. This has a lot of caveats, such as different numbers of textures being used, so not every situation will see the same improvements. Either way, any savings in file size is a welcome ...
The setting switch shadow quality choice using low LOD meshes, primitives, fake shadows using a blurred texture applied to a simple mesh, quad underneath your characters, or can create blob shadows with custom shaders is a big performance issue. ...
This is an invitation from the 3D GIS world to novice users who might not have ready-to-use 3D data for their projects. This is also empowering users who have higher LOD data with a 3D surroundings. And for this group of users, you can mask out areas where you want to show your own...
r.LandscapeLOD0DistributionScale=4 This draws terrain most detailed LOD (the LOD0) 4 times further than regular. You can use also the value 3 or 2 that will use only 3 or 2 times factors for better performance. There´s no aparent impact on performance as terrain mesh is normally not...
Here is a short introduction to all the new and shiny things. Quad reducer In Simplygon 10 we introduce a completely new reducer. This can take meshes constructed from quads, reduce it, and output a mesh that still consists of quads. This ensures a clean topology which can be useful in ...