the creator builds a photorealistic environment that the user will walk through. The game engine also gives the creator a means to make their product into an interactive experience for the user. There’s a great deal more that Unity is doing behind the scenes so that you, the creator, only...
Real-Time 3D Engines/Game Engines Real-time 3D engines/game engines are essential for virtual production. With tools like Unreal Engine and Unity, teams in media & entertainment create photorealistic virtual worlds and characters to be displayed on LED walls on set in real-time. Then, the pract...
I do want an RPG game engine that is easy to use rather than build everything from scratch like in Unity. So what are my options if I want a game engine that comes with mobile exports, comes with resources, and doesn't have to be built from scratch? Will...
This is an opinion, but at some point, it seemed customers began souring on the early access programme. What was meant to help developers fund projects and let players experience and influence the development of new games, quickly turned into an excuse for developers to be non-committal i...
What is the future of motion design, your career, and the entertainment industry as a whole? Nobody knows...but we've got a few ideas.
For Robot Trivia Funtime, leaving early access is just another stage of development. There will still be new features and changes, and we will continue working on the game and shaping it. It used to be that game developers released a stable, core version of the game, then made patch...
generation cemented this and drove the wedge further away. I could have pivoted to mobile games but at the time the hardware was very limited, and again, always changing. There was no standard for developing one game that would run on all devices (that is why Unity became a th...
Nvidia's NGX supercomputer still has to train the DLSS 2.0 network, which is also a convolution autoencoder. Two things go into it, as per Nvidia: "low resolution, aliased images rendered by the game engine" and "low resolution, motion vectors from the same images — also generated by the...
Worbital is a real-time artillery strategy game, peppered with a heavy dose of cosmic chaos. Spun off from the turn-based Interplanetary, Worbital attempts to realize interplanetary war in real-time, emphasizing hype-filled gameplay and gravitational destruction. Each player commandeers a planet, bu...
Let's say for example you write a new game engine with Unity, and still use the data/*.json files along with the MV assets, and used MV to actually create the game, but used Unity so you could run the game on the Wii U or PS4. This is one of those edge cases where you ...