What's new in HDRP version 15 / Unity 2023.1This page contains an overview of new features, improvements, and issues resolved in version 15 of the High Definition Render Pipeline (HDRP), embedded in Unity 2023.1.AddedTemporal Anti-Aliasing Sharpening ModeHDRP 15 adds the following Temporal Anti...
URP and HDRP are bothScriptable Render Pipelines(SRPs). SRPs are highly customizable and can even be written from scratch. Since writing a render pipeline is a big task, Unity provides these two SRPs as templates, which will handle most projects. Make the decision So, which one should you...
What's new in Unity Reflect# Reflect Review 3.4.0 highlights# New features# This version of Reflect introduces support for Meta avatars, scaling, and an updated UI. Known issues# HDRP is not included in the 3.4 release.Performance improvements# ...
Since the fisheye camera sensor uses multiple Unity cameras, they must use the same exposure setting. Otherwise, seams can appear in the fisheye image. If you are using HDRP, each camera's exposure is adjusted automatically according to the range of brightness levels in its field of view, ...
Unity 6 is delivering many performance improvements to both URP and HDRP, and I am really proud of the optimizations we have made to both render pipelines. We’re introducing a series of optimizations aimed at speeding up production across platforms, reducing performance overhead, and enabling smo...
Unity VersionBuilt-inURPHDRP 2021.3.0f1 Compatible Compatible Compatible Additional compatibility information The reason this asset works with any pipeline, is because it does not use any special shaders, so all materials will convert properly depending on your target SRP. Description What's in the...
What template should I choose to use it in Unity URP? Eric25250859gbgz New Here , Jul 14, 2022 Copy link to clipboard Hi, cemplete beginner. What template should I choose to use it in Unity URP when I create a new project? I only see Unity HDRP. ...
In addition, NVIDIA DLSS is now natively supported for HDRP in Unity 2021.2b. Unity developers also benefit from the same enhanced frame rates and imagery that the UE developers can access. A few of the biggest games that feature NVIDIA DLSS ...
FidelityFX Super Resolution, or FSR, is AMD’s always expected, long-awaited, and almost-too-late, upscaling technology that enables higher frame rates at greater detail settings than simple native rendering. It’s the answer to Nvidia’s deep learning super sampling (DLSS) that on the face...
In addition, NVIDIA DLSS is now natively supported for HDRP in Unity 2021.2b. Unity developers also benefit from the same enhanced frame rates and imagery that the UE developers can access. A few of the biggest games that feature NVIDIA DLSS ...