Each hero has one passive ability: a unique effect that is always available to them. This cantriggerin specific situations or be a constant boost to a character’s ability set, or ‘kit’. Players do not have to do anything to activate these abilities, though understanding them will give ...
durability runes spellbreaker build (str/disc/spb), the damage is too low if youre solo roaming and the sustain gained isn't enough, pack runes synergizes far better with boons warrior needs. I'll put my build in the editor so you can start roaming again. The metabattle version doesn't...
Aclichéis a tired, stale phrase or idiom that, because of overuse, has lost its impact. What was once a fresh way of looking at something has become a weak prop for writing that feels unimaginative and dull. Clichés are what you write when you don’t have the energy or inspiration to...
The second factor is torment was buffed massively this past year and then scourge/renegade/mirage/thief were not nerfed heavily after that. So instead of 28K scourges we have 37K DPS scourges while running one main weaponset. 90% of scourge DPs is condi so it is amplified in an exposed ...
experience a new map with new monsters and visuals, but some new systems have been added to the overall game experience as well. These can be a bit confusing to some, the names not offering much insight into what they are, so we unpacked the systems to better explain the features to ...