What is the sharing economy? A. An economy that only allows people to own goods. B. An economy that enables shared access to goods and services. C. An economy that is only about sharing rides. D. An E. conomy that is not popular. ...
What is an example of the sharing economy? A. Everyone owns their own car and never shares it with others. B. People always buy new things instead of sharing or renting. C. Sharing rides and renting accommodation through online platforms. D. Never using shared resources. 相关知识点: ...
Data were collected from 405 respondents who have used a sharing economy platform through a semi-structured questionnaire and were analyzed using structural equation modeling. Behavioral components such as customers' attitudes, trust, and commitment lead to customer loyalty in a sharing economy ...
With collaborative platforms and providers such as Uber and Airbnb booming across Europe, sharing economy is quickly establishing itself as a new, successful business model.
A learning experience platform (LXP) is an artificial intelligence (AI) driven peer learning platform delivered usingsoftware as a service. LXPs were born out of a new approach to corporate learning platforms, addressing perceived shortcomings with learning management systems (LMS). ...
The sharing economy is growing. What is an example of the sharing economy? A. Owning a lot of personal possessions. B. Buying new things all the time. C. Sharing a car or a house with others. D. Never sharing anything. 相关知识点: ...
1. What is the text about? A. Car-sharing. B. Bike-sharing. C. Effects of sharing economy on transport. 相关知识点: 试题来源: 解析 【文章大意】本文主要讲述了共享经济对交通的影响。1.【答案】C【解析】题意是: 这段文字是关于什么的?A.汽车共享。B.自行车共享。C.共享经济对交通的影响...
TikTok -- 1.6 billion users. This app is used for sharing and making personalized short videos. TikTok caters to a younger audience and is well known for being a lively, fun-to-use platform. Reddit -- 1.2 billion users. Reddit offers forums and subforums (called subreddits) on many topi...
PlayFab is a complete backend platform for live games with managed game services, real-time analytics, and LiveOps
just as their Chinese counterparts did half a decade ago. And interest is growing in these new shopping features: a 2021 retail survey by Forrester found that 61 percent of online US adults younger than 25 said they had completed a purchase on a social or creator platform network without leav...