Shaders are also a set of instructions, but the instructions are executed all at once for every single pixel on the screen. That means the code you write has to behave differently depending on the position of the pixel on the screen. Like a type press, your program will work as a funct...
A shader is a computer program used to alter an object's appearance on-screen, such as might be done with the texture, lighting, and color of a 3D model in a video game. For gamers, Minecraft shaders help to make the in-game world more visually striking by adding special effects such...
What is a pixel shader? A pixel shader, also known as a fragment shader, is a program used in computer graphics to control the rendering of individual pixels. It is a part of the graphics processing unit (GPU) pipeline and is responsible for calculating the color, lighting, and other visu...
On the most fundamental level, OpenGL is a software interface that allows a programmer to communicate with graphics hardware. Of course, there is much more to it than that, and you will be glad to know that this book explains the finer details of OpenGL. But before we get our hands dirty...
什么是TA级的工具链 (What is a Technical Artist (TA) Toolchain) TA(Technical Artist,技术美术)级的工具链是指技术美术在游戏或动画开发中,为提高生产效率、实现艺术效果、优化性能而使用的专门工具和流程。TA通常在艺术和工程之间架起桥梁,开发和使用一系列工具、脚本、插件、以及自动化工作流程,以支持整个美术团...
RealityKit 4 aligns its rich feature set across iPhone, iPad, Mac, and Apple Vision Pro. Reality Composer Pro, a new tool that launched with Apple Vision Pro, enables development of spatial apps on all these platforms. Shaders built with MaterialX, portals, particles, and many other features...
What is a GPU? One of the core components of a PC First, let's clarify what exactly a Graphics Processing Unit (GPU) is. It's essentially a processor that uses several individually weak cores called shaders to render 3D graphics. GPUs can either be integrated into a CPU (as seen in ...
What is OpenGL? 什么是 OpenGL? 在最基本的层面上,OpenGL 是一个允许程序员与图形硬件通信的软件接口(software interface)。当然,OpenGL 的内涵远不止于此,你会很高兴知道本书将为你讲解 OpenGL 的更多细节。不过,在我们动手开始编码之前,你需要了解一下计算机图形学(Computer Graphics)和 OpenGL 的历史。
A profile is a feature set that is implemented in hardware. The Reach profile implements high-level shader language (HLSL) Shader Model 2.0 and the HiDef profile implements HLSL Shader Model 3.0. Prior to XNA Game Studio 4.0, the XNA Framework exposed feature sets and behaviors that varied fo...
A grid visualizer that lets you preview how large a pixel will be on the final image before performing a render. Bake passes for material/shader based roughness/specular/metallic. Got a sick idea? Dont hesitate to let me know about it!