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Shaders are also a set of instructions, but the instructions are executed all at once for every single pixel on the screen. That means the code you write has to behave differently depending on the position of the pixel on the screen. Like a type press, your program will work as a funct...
What is a Surface Shader? Surface Shader Algorithm(表面材质的算法) 写一个材质就像准备一餐饭. 而不同的食谱使用不同的成分. 运算法则是的规矩列表必须 遵循达到一定的效果. 一个表面材质的目的是: 计算外观面不透明度 计算表面的颜色 ie. the color of the light leaving an object, 渲染器使用透明度信息...
A shader is a computer program used to alter an object's appearance on-screen, such as might be done with the texture, lighting, and color of a 3D model in a video game. For gamers, Minecraft shaders help to make the in-game world more visually striking by adding special effects such...
A pixel shader is a type of computer graphics tool that allows for the creation of image effects like light, texture, shape, and...
The shader itself refers to code that determines how a pixel appears in a representation of a virtual environment. For instance, if the pixel to be rendered is on the visible surface of the sphere, factors affecting its appearance include:What light sources illuminate this fragment of the ...
Theoretically, no, you don’t. Every computer has a CPU (central processing unit), which is responsible for the main computing tasks. This CPU can do everything from surfing the web, to calculating a spreadsheet, to playing games. While CPU can do it all, the more you demand of it, ...
vertex shader: input: position of points in 3D space output: 2D projection of the points (using 4D matrix multiplication) This related example shows more clearly what a projection is: How to use glOrtho() in OpenGL? fragment shader: input: 2D position of all pixels of a triangle + (colo...
Issue: I was analyzing my hard drive, and I saw that DXCache is taking up a lot of space within the NVIDIA folder. What is this folder, and can I delete its contents, seeing that it's cache-related? Understand instantly Understanding DirectX Shader Cache Should you delete the DXCache ...
DS能够根据外壳着色器(Hull Shader,简称HS)与Tessellator的输入来运算每个顶点的最终位置(本页第一幅图片中间的形态)。在本阶段中,通常会附上一个Displacement Mapping(贴图置换)以提升修补面的细节表现。几何着色器能够执行任何后期处理、按需增加或删除顶点以及基元。