In this tutorial, you’ll learn about the Unity engine: why it’s sometimes referred to as a game engine, how it came to be, and how it has evolved over the years.
In this tutorial, you’ll be introduced to the world of Pixyz Studio and explore how you can maximize its potential for your CAD to Polygon pipeline. By the end of this tutorial, you’ll be able to do the following: Import a CAD file seamlessly Tessellat
You can import ASSET files that contain a game asset into a Unity project. To do so, place the file in your project'sAssetsfolder. The file will then appear in Unity's Project window, in yourAssetsfolder. You can replace existing project-level ASSET files by placing the replacement file ...
Native Support for Allegorithmic Substances With Unity, you can load Allegorithmic Substance files straight into your project, and tweak and ad- just their parameters inside the Unity Editor. Mecanim Character Animation Transformed Mecanim is Unity's uniquely powerful and flex- ible character animation ...
You can import and export Unity sensors from an XML format similar to SDF. For more details refer to Import a vehicle model: Sensors. Here is an example of a ToF sensor.<sensor name="tof_sensor" type="tof"> <update_rate>30</update_rate> <topic>/unity/tof_pointcloud</topic> <...
iOS 7 brought some interesting new features to Objective-C and Foundation. New compiler features and improved Foundation classes – read all about them!
In the Exporting package window, choose the assets you want to export. SelectExport. Unity will then save your assets in a UNITYPACKAGE file. How to open a UNITYPACKAGE file You can import a UNITYPACKAGE file into Unity (multiplatform), to add the assets it contains to a Unity project. ...
It also goes one step further and binds all object files into a single static library (*.lib) file (#4587).Show in Folder: It is now possible to show both project and workspace files directly in their respective folders. Simply right-click on either a loaded project or the workspace and...
Sometimes it’s the little things that make all the difference in a workflow. Previously, you could use a preference to decide if a new send was created at unity or at -∞. It’s great to be able to hear something right away when adding a send, but unity is often too loud. You ...
Bring them into Aero as part of interactive AR experiences. Or export your work as OBJ and FBX files and bring them into game engines such as Unity and Unreal. Virtual tools tailored to you Medium is a sculpting tool built for artists and most notable features include: Organic and hard-...