Both SSAO and SSDO are extremely efficient ways to generate ambient occlusion and are commonly used in games that prioritize accessibility and performance. HBAO What is HBAO and what does HBAO do? HBAO stands for horizon based ambient occlusion. Introduced by Nvidia in 2008, it expands upon scree...
HBAO, short forHorizon Based Ambient Occlusion, was the subsequent enhancement in graphic rendering techniques.NVIDIA introduced this approach to address the grain and noise that came with pixel depth measurements of SSAO. It does so by considering the ambient light and the surroundings instead of ju...