As someone who appreciates the nuts and bolts of gaming, I couldn’t help but delve into the role of randomness in thesecritical moments. It turns out thisunpredictabilityis driven by something known as RNG –Random Number Generators– crucial tools in shaping these nail-biting experiences. So ...
Over the past few years, the term metaverse has re-emerged in a very big way. On ThursdayFacebook announced it's changing its company name to Meta, to reflect its broad goals in this space but it's a term that can be applied to properties as broad as ...
Making efficient use of the resources, such as the time we are already using, is the objective here; it is not simply about consuming more time in front of screens. Screens cannot give that intense sense of physical presence or the entire range of human emotions and connections. However, th...
8. Efficient testing & bug detection See how AI scores big in FIFA gaming What are the Types of AI in Games? 1. Rule-based AI 2. Finite State Machines 3. Pathfinding AI 4. Machine Learning AI 5. Behavior trees 6. Reinforcement learning What are the top 5 innovations of AI in...
You might be thinking what does it mean by Random-Access? It simply means that devices can access any part of the RAM, where data or instructions are stored using the address, instead of reading from the beginning as in the sequential memory devices. Usually, volatile RAMs are called DRAMS...
Game modding.Minecraft enthusiast and custom map creator for Skyrim. That’d be a great example for someone starting out an IT career, particularly in game development. It demonstrates real hard skills and will be a great conversation starter in the job interview too. ...
Although PromQL and the storage engine are powerful and efficient, aggregating metrics from thousands of machines on the fly every time you render a graph can get a little laggy. Recording rules allow PromQL expressions to be evaluated on a regular basis and their results ingested into the storag...
So what does path traced mean in this context? It could mean a mix of techniques. Game developers could rasterize the primary ray, and then path trace the lighting for the scene. Rasterization is equivalent to casting one set of rays from a single point that stops at the first thing they...
Think of a three-word phrase encoded in a database or other memory location that can be hashed into a short alphanumeric value composed of only a few letters and numbers. This can be incredibly efficient at scale, and that’s just one reason that hashing is being used. ...
I'd like to see some incentive for backtracking to dungeons with explorable nooks that you can only access with items from somewhere else in the game map and these items should be discoverable at least in a basic form on the game map with more powerful/efficient versions in specific thematic...