You clearly are using the processor in a very advanced way. I will do my best to answer your questions: 1) Why is your voxel engine not able to efficiently render as many voxels as you'd like? Voxel engines need to maximize their use of parallelism (both threading and SIMD)...
I must admit, I wasn't expecting that RiverGuy! The solution you came up with does seem to work correctly on all the examples I gave, however that wasn't the input string I used! That must mean that there are multiple answers of what the input string could be, however that's a pro...
Does anyone know if this is possible? Several other reviewers on the web are having the same problem. Was this a typo on the Intel slides for Haswell? My current code is using integer loads. Is the claimed 64 bytes/cycle dependent on SSE loads? I'm stumped. Thanks, Stephen Tom's ...
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Today a follow-up to my 2010 article about the meaning of the is operator. Presented as a dialog, as is my wont! I've noticed that the is operator is inconsistent in C#. Check this out: string s = null; // Clearly null is a legal value of type string boo
I programming in assembly just for optimization, i love it, even on one little source code. I'm really disappointed ^^ with visual studio + icl: i have 48 fps with 1920*1080 resolution and with notepad++ + nasm: i have 16 fps with one rendering 100*100*100 cube at scre...
PS: I work without OS like Windows or Linux, I run on my own kernel + bootloader in assembly too with NASM.Sorry if i don't wirte a good english, i'm french and use google translate ^-^翻译0 项奖励 回复 Bradley_W_Intel 员工 09-02-2014 10:56 AM 42,00...
PS: I work without OS like Windows or Linux, I run on my own kernel + bootloader in assembly too with NASM. Sorry if i don't wirte a good english, i'm french and use google translate ^-^ 翻訳 0件の賞賛 返信 Bradley_W_Intel ...
I programming in assembly just for optimization, i love it, even on one little source code. I'm really disappointed ^^ with visual studio + icl: i have 48 fps with 1920*1080 resolution and with notepad++ + nasm: i have 16 fps with one rendering 100*100*100 cube at screen with...
And what do you think about my way for vectorization helping (in commentary) ? 翻譯 0 積分 複製連結 回覆 Bernard 傑出貢獻者 I 12-13-2014 12:42 PM 4,078 檢視 Yes you asm version is very good.You are right you can use inline assembly of course. I agree ...