Introduction to the Universal Render Pipeline for advanced Unity creators: Get in-depth guidance on how to set up URP for a new project, how to work with URP Quality Settings, Adaptive Probe Volumes, URP and custom shaders, HLSL includes, and much more. Optimize your game performance for mo...
In this version, Visual Effect Graph supports Shader Graph’s 2D sub-targets that you can use to render your particles as sprites. To find the new sub-targets, go to Create > Shader Graph > URP. This feature is only available in the Universal Render Pipeline....