Reshadeis a software designed to “inject” a particular preset into your games by overriding the various shaders that games use to show off graphics. It works by latching onto OpenGL, its successor Vulkan, and Microsoft’s DirectX, and changing how a game looks from upping the saturation to...
Shaders are also a set of instructions, but the instructions are executed all at once for every single pixel on the screen. That means the code you write has to behave differently depending on the position of the pixel on the screen. Like a type press, your program will work as a funct...
A lot of players are encountering the Now Compiling Shaders in Genshin Impact as they load the game. This process could take a considerable amount of time to finish which led players to believe this may be an error of some sort. However, players won’t have to fear as the Now...
Shaders are a piece of code that the GPU will execute for each of the vertices and pixels it has to render. First some vocabulary: think of a vertex (vertices when there are several of them) as a “point” in a 3D environment as opposed to the point in a 2D environment. There are...
Worse still, as rays bounce around randomly, they also hit different objects and triangles, which need to be coloured and shaded differently, which will trigger different shader programs. However, GPUs like to process shaders in a parallel manner. This is precisely where GPUs are strong: in th...
In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen. Older games had far shorter draw distances...
Mesh shaders: Mesh shaders are a complex topic, but they essentially combine multiple shader steps into a single process. This avoids passing between your CPU and RAM when drawing meshes, which improves performance. Sampler feedback: Modern games stream assets into the game world, and the game...
performance.SER, or Shader Execution Reordering, is available on theRTX 4090and RTX 4080, and Nvidia says it can boost performance by 25% in games with ray tracing. It works by reordering when the ray tracing instructions are processed by the GPU, optimizing the task for the computational ...
Next, in the fragment shader (or pixel shader) stage,the GPU calculates the color and other attributes of each pixel. It applies textures, lighting, and shadows to create a detailed image. Finally, the processed fragments are output to a frame buffer, and blending operations are performed as...
As can be seen on the thermal image, the 30*C is the water coming back from the radiators, yes it's just 30*C, but the CPU is at ~100*Cand the 94*C above the CPU is the PCB, it has same temperature on both sides...the darker round spots are the capacitors and teh closer...