Some, like the Ranger or Paladin, are now able to swap out a single prepared spell per day; others, like the Bard, can only do so per level. Playtests have seen some major changes to individual spells, too. Counterspell, long seen as too powerful for its own good, now requires a...
This weapon deals an additional 1d6 to creatures that are Lightly or Heavily Obscured. Blind Immunity –The wearer cannot be Blinded. Shar’s Darkness –Level 2 Evocation Spell Damage –5 ~ 12 Damage 1d8 (1d6)+4 Piercing Weapon Enchantment –(+2) How to get Shar’s Spear of Evening To ...
Combine this with a School of Evocation Wizard and I've found that most encounters are swiftly concluded with an initial Fireball and a final barrage of Eldritch Blasts, with any significant damage being eliminated by their druid's healing. Unfortunately I've found ...
As the spell duration blurb directly says, some spells create effects that are not tied to the duration of the spell. Same with the Pepper Powder. Without the inhaled trait, it would be a one-and-done save against the DC. Very few inhaled poisons even mention the existence of a cloud...
For example, if you pick sorcerer and you are a sorcerer, the Spellcasting feature for that class tells you that you can use your spell slots to cast the sorcerer spells you know, so you can use your spell slots to cast the 1st-level sorcerer spell you learn from Magic...
Glad to know I'm not the only one on that. Like easy modifications instead of flat statblocks, that's on the list already and is arguably a core of the system since classes are unique each time you play as well, snowballing with unique spells. Yeah! It would be fun if you could ...
The argument about cold damage being more related to the Evocation School is reasonable. The Evocation School's lore tells us that indeed the damage types inflicted by the spells belonging to this school are more related to elemental-like damages rather than to physical ones,...
This line of spells isn't quite as big gun, but they allow you to tie up at least a single enemy in combat quite often (especially if your DM doesn't metagame) and add some damage. They are amazing for action economy as you still have an action on ot...