When the DM has described a setting and any given challenges, the players will describe the things their characters do. The DM will then determine what the implications of the player's actions are. They may be asked to roll dice to see if they succeed, or allow them to narrate the actio...
One DnD or DnD 2024 is the updated version of the Dungeons and Dragons 5e ruleset - here's what's changed and the new books you should look out for.
Part of what makes the Adventurers League episodic structure attractive for DMs is that you only need to prep for the immediate adventure; you don’t need to worry about the setting’s lore or history. These adventures are only two to four hours long and include a relatively high amount of...
it does come up often. Rook’s background matters, and it provides unique opportunities and narratives for you to share throughout your game. You don’t have to act on them, though. They can purely be there to serve as a unique background, but it might be difficult for you...
we'd jump at a deep dive intoMetal Gear Solidwith interviews and prototypes and design docs and an exploration of the personalities and tensions involved in the making of that masterpiece...but the chances of that happening are extremely remote. And the messy rights-wrangling ...
We played three sessions that will be covered in this post, all related to Cragmaw Castle in theDungeons & Dragons Starter Set. The first was a special session to help my players learn the location, and the following two were the actual Cragmaw Castle encounter. ...
Character handling is weak though. The player character likes to do a small circle of movement when switching direction which is REALLY frustrating for tighter platforming sections. They also have an unnerving bounce when landing on the ground from a jump. But yeah, overall enjoying i...
But then that’s the reason Inspiration is so weak as a story engine. It’s not an intricate and nuanced system specifically and painstakingly crafted to pull players consistently in one direction – it’s a hack that designers threw on top of a preexisting game. It’s not a critical par...
How to build narrative pace using grammar There are multiple factors that determine narrative pace, the rate at which your story's narrated action unfolds. Tone and word choice are two factors. Yet having a good command of grammar helps too. Try these tips to build better pacing: 1. Master...