In this tutorial, you’ll learn about the Unity engine: why it’s sometimes referred to as a game engine, how it came to be, and how it has evolved over the years.
It lacks support for popular platforms (e.g. Unity3D) and its commercial license is $25,000/year (and cannot be used for sports applications). Consider using OpenPose for non-commercial applications or R&D projects only.OpenPose website Price: free for personal use, $25,000/year for ...
The power for real-time 3D Real-time 3D rendering with Autodesk and Unity makes it possible to quickly build interactive designs, characters or models in-context – whether it’s a virtual walkthrough, game, car prototype or even a film project. Easily transfer files between Autodesk products...
The metaverse refers to the convergence of physical and virtual space accessed through computers and enabled by immersive technologies such as virtual reality,augmented reality and mixed reality. Described by proponents as the next iteration of the internet, this3Dvirtual world is envisioned as a persi...
A circle made of dots is seen as having invisible joins between the visible dots because curve fitting provides continuousperceptual Gestalts, in Koffka (1935) terms. Wertheimer (1922) described Gestalts as having unity and simplicity, but they might best be described as results of curve fitting...
What is a game engine, and how does it work? Game engines, also called game frameworks, are special software that game developers use to create both 2D and 3D video games. As a game engine, Unity is a great platform for designing imaginary worlds, calculating physics for objects in these...
Today, architects, engineers, media creators, and product designers can explore virtual environments, introduce digital content into the physical world, and experience 3D models with extended reality (XR). This is an umbrella term encompassing virtual reality (VR), augmented reality (AR), and mixed...
How does Gaussian splatting work? Gaussian splatting starts by taking images or videos of a scene from different angles. SfM techniques then fill in the blanks to estimate a 3D point cloud that models what the scene would look like from all directions. Next, the algorithm converts each point...
With our new support for Quest 2 and Quest Pro, you can now easily integrate powerful Azure cloud rendering capabilities in these devices. We’ve added this feature in a way that doesn’t change how you use the service. Supporting the Quest 2 ...
Models of Monetization in Indie Games The indie game definition implies that people independent of the publisher are involved in the development. That is, virtually anyone with a sufficient degree of desire and enthusiasm can engage in indie development. ...