Thus, after a UnityWebGL build, your app can do augmented or virtual reality in the browser. ⭐ Star if you like it ! 👁️ Watch to be notified of latest updates ! Star History Compatible browsers Works on : Google Chromeon Android (⚠️ a secure https connection is required) ...
Configures the WebGL context to be compatible with WebXR. If the context was not initially created with thexrCompatibleproperty set totrue, you must callmakeXRCompatible()prior to attempting to use the WebGL context for WebXR rendering. Returns aPromisewhich resolves once the context has been pr...
"Can I use" provides up-to-date browser support tables for support of front-end web technologies on desktop and mobile web browsers.
'local-floor'基准空间是其中原点位于观看者附近,y轴在地板水平为0,并且不预期移动。 functiononSessionStarted(xrSession){xrSession.addEventListener('end',onSessionEnded);letcanvas=document.createElement('canvas');webGLRenContext=canvas.getContext('webgl',{xrCompatible:true});xrSession.updateRenderState({...
Your device should still be compatible with ARCore. Then you can run these demos: WebXR object labelling: live demo source code WebXR coffee: live demo source code Youtube video 8thWall demos These demos run in a standard web browser on mobile or tablet. They rely on the amazing 8th Wall...
The WebXR Specification And Browser Support TheWebXR Device APIis the primary conduit by which developers can interact with immersive headsets, AR eyeglasses, and AR-enabled smartphones. It includes capabilities for developers to discover compatible output devices, render a three-dimensional scene to ...