while True: data = await websocket.receive_text() await manager.broadcast(f"{client_id} 发送消息:{data}") await manager.send_personal_message(f"服务端回复 {client_id}:你发送的信息是:{data}", websocket) except WebSocketDisconnect: manager.disconnect(websocket) await manager.broadcast(f"{client...
while True: data = await websocket.receive_text() await manager.broadcast(f"{client_id} 发送消息:{data}") await manager.send_personal_message(f"服务端回复 {client_id}:你发送的信息是:{data}", websocket) except WebSocketDisconnect: manager.disconnect(websocket) await manager.broadcast(f"{client...
Client:FIN=1,opcode=0x1,msg="hello"Server:(process complete message immediately)Hi.Client:FIN=0,opcode=0x1,msg="and a"Server:(listening,newmessagecontaining text started)Client:FIN=0,opcode=0x0,msg="happy new"Server:(listening,payload concatenated to previous message)Client:FIN=1,opcode=0x0,...
app = FastAPI()@app.websocket("/ws")asyncdefwebsocket_endpoint(websocket: WebSocket):awaitwebsocket.accept()whileTrue: data =awaitwebsocket.receive_text()awaitwebsocket.send_text(f"Message text was:{data}") 其他常见方法 除了上述方法,还有一些其他库和框架,如aiohttp、tornado等,可以根据项目需求选择合...
data=awaitwebsocket.receive_text()#3、服务端发送内容awaitwebsocket.send_text(f"小菠萝收到的消息是: {data}")if__name__=='__main__':uvicorn.run(app="46_websocket:app",reload=True,host="127.0.0.1",port=8080) 启动uvicorn 服务器,访问 127.0.0.1:8080/ ...
buffer.put("receive fileinfo".getBytes(StandardCharsets.UTF_8)); buffer.flip(); session.getBasicRemote().sendBinary(buffer); }elseif(mark ==3) { log.info("mark 3"); byteBuffer.get(); byteChannel.write(byteBuffer); }elseif(mark ==5) { ...
}functionconnectCallback (frame) {//链接成功时的回调函数stomp.subscribe("/topic/wechat/message/receiveText/12345",function(result) {varcontent=result.body; console.log("接收订阅消息="+content); }, {}); }functionerrorCallback(){//链接失败时的回调函数,此函数从新调用链接方法,造成循环,直到链接...
WebSocketReceiveResult result = await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None); while (!result.CloseStatus.HasValue) { await webSocket.SendAsync(new ArraySegment<byte>(buffer, 0, result.Count), result.MessageType, result.EndOfMessage, CancellationToken.None); ...
Use case C: 100,000 clients receive 1 message per second: Network throughput is (2 x 100,000) = 200,000 bytes = 1,600,000 bits per second (1.526 Mbps) 相同的每秒客户端轮询的次数,当次数高达 10W/s 的高频率次数的时候,Polling 轮询需要消耗 665Mbps,而 Websocket 仅仅只花费了 1.526Mbps,将...
Receiveメソッドは、onText、onBinary、onPing、onPong、onPongおよびonCloseのメソッドのいずれかです。WebSocketは、リスナーの受信メソッドを起動することで受信操作を開始します。その後、リスナーは操作が完了すると完了するCompletionStageを返す必要があります。