I also published a new book "Practical GPU Graphics with wgpu and Rust". Rust wgpu is based on the WebGPU standard. It is a cross-platform, safe, Rust graphics API, and it runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES, as well as on the web via WebAssembly....
rustup target add wasm32-unknown-unknown #使用 WebGPU(需要使用 Chrome/Edge 113+ 或Chrome/Edge Canary,Canary 需手动开启 WebGPU 试验功能) #使用 WebGPU(需要使用 Chrome/Edge 113+,Arc或Safari 18) cargo run-wasm --bin tutorial1-window #使用 WebGL 2.0 ...
我们使用类似 Rust 的WGSL来定义它们。这段代码中没有任何惊喜,我邀请你阅读着色器代码教程,以便理解这段代码。 渲染管道(The Rendering Pipeline) 最后,我们定义了渲染管道,这只是一个简单的模板式配置。我们将着色器和顶点属性结合起来,同时定义将要生成的数值(primitive)类型。 动画帧和命令缓冲区(The Animation Fra...
For those who are planning to convert their projects from WebGL to WebGPU, it's important to know that there are tools for automatically converting GLSL to WGSL, such as **[Naga](https://github.com/gfx-rs/naga/)**, which is a Rust library for converting GLSL to WGSL. It can even ...
Rust Rust examples can be found at wgpu/examples. You can run the examples with cargo run --example name. See the list of examples. For detailed instructions, look at our Get Started wiki. If you are looking for a wgpu tutorial, look at the following: https://sotrh.github.io/learn-...
webgpu-profiler- A profiler for Rust + WebGPU. webgpu-debugger- Early stage debugger. Gists 2Dand3D SDF Primitives- Signed distance field primitives in WGSL, by@munrocket. Demos Right now, demos work best on Chrome/Edge. To the extent possible under law,Mik Bryhas waived all copyright and ...
And yeah, Dawn and wgpu are not identical in their APIs… I’m personally not interested in writing many ifdefs to handle both and I also think that depending on pre-built libraries to build an example is not a good idea. Requiring user to install a Rust toolchain and build Rust code ...
against my goals for this project. I want you to take the simplest possible 3D object format and see that my program works. That's why this app is a webpage and not Rust+Vulkan. No one would have cloned the repo to run the code. But everyone has clicked the demo links above (...
I just published a new book"Practical GPU Graphics with wgpu and Rust". Rust wgpu is based on the WebGPU standard. It is a cross-platform, safe, Rust graphics API, and it runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES, as well as on the web via WebAssembly. ...
I also published a new book "Practical GPU Graphics with wgpu and Rust". Rust wgpu is based on the WebGPU standard. It is a cross-platform, safe, Rust graphics API, and it runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES, as well as on the web via WebAssembly....