gamedevwebglopenglmetalgraphicsenginesdlrenderingvulkanglfwdirectxglesd3d12d3d11vulkan-apidirectx-11directx-12 UpdatedMay 31, 2025 C++ Play with fluids in your browser (works even on mobile) webglsimulationgpuf
WebGL是基于OpenGL的JavaScript API库,允许Web浏览器在浏览器中渲染3D / 2D图形,而无需安装额外的插件、桌面应用程序。WebGL允许通过浏览器使用机器GPU将3D图形渲染成HTML页面。WebGL目前在大多数浏览器(如Google Chrome,Mozilla Firefox和Safari)中都受支持。WebGL可以通过浏览器设置或使用特殊插件来禁用或启用。 Web...
you will get out-of-memory errors because your loaded content and scenes won’t fit into the available memory. However, if you request too much memory then some browser/platform combinations might not be able to provide it and consequently fail to load the player. SeeMemory in WebGLfor deta...
The extension is based on a custom engine (having a syntax similar toprocessing.js, but with specialized features destined for DOM visualizations). Feel free to contribute to the engine in any way! You can find the sources in thesrc/chrome/content/enginefolder. To use it outside the extensi...
(While proceeding with this step, make sure your browser implements WebGL version 1 (OpenGL ES 2.0)).The following code snippet shows how to obtain the WebGL rendering context. Here gl is the reference variable to the obtained context object....
WebGL is an API used to create advanced interactive visual effects without any plugins right in your browser. Its first version is based on OpenGL ES 2.0 - graphics API for high-performance 2D and 3D GPU-accelerated visuals. Because of that, it is a great choice for things like games, ...
Outside of the web, new graphics APIs are taking shape. They expose a set of lower-level interfaces for accessing the graphics card to the outside world. These new APIs improve the confines of OpenGL. Mainly refers to DirectX 12, Vulkan, Metal ...
Of course, this utopia of browser-based OpenGL gaming will require the cooperation of all major browser vendors. When will we start to see WebGL outside of isolated, developer previews? When can we actually use it? This is a brand new web technology, we won't be seeing this for another...
Always looking to save time, the tool is directly available as a browser extension:Chrome–Firefox– (more browsers are coming soon) Embedding the library in your application or side-loading the extension are also possible. More information can be found onGithub. ...
You should choose this value carefully: if it is too low, you will get out-of-memory errors because your loaded content and scenes won’t fit into the available memory. However, if you request too much memory then some browser/platform combinations might not be able to provide it and ...