在游戏领域和人工智能领域有一个随机生成地图用的比较多的算法叫做波函数坍缩 (Wave Collapse Function)算法,这个算法可以根据自己定制的规则生成随机地图。 根据波函数坍缩算法的源码 Wave Collapse Function C#版,我将源码修改适配到了Unity上使用。 这种随机生成地图或者说图片纹理,在做Roguelike游戏地图或者生成地板纹理...
Tutorial: Setting up the Algorithm in Unity Let's take a quick look at using WFC with the Unity game engine usingunity-wave-function-collapse. Instead of using image files for input and output, it works with arrangements of prefabGameObjects. It's also configured with components, so there's...
Tutorial files for implementing Wave Function Collapse using tilemaps in unity. This is an implementation of wave function collapse algorithm using Unity and its Tilemap system. MIT Licence Attribution: Made by Sunny Valley Studio Languages
Unity WaveFunctionCollapse A fork ofhttps://github.com/mxgmn/WaveFunctionCollapsewith tools for the Unity Game engine. Installation Clone this repo under your projetsAssetsdirectory, or import a unity package asset fromhttp://selfsame.itch.io/unitywfc. ...
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The Hinkley picker was used as a picking algorithm to pick the onset times automatically. For further analysis, a selection of the events was made based on their energy and the number of channels for which an accurate onset time determination was possible. Events with a relative energy higher ...
On the other hand, procedural map creation techniques that use wave function collapse require that some map pieces already exist to create a map. The observed disadvantages were eliminated by using a hybrid technique with the designed IMGA method. The developed algorithm is simi...
Wave Function CollapseAn infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm with backtracking.Editing the module setBy changing the module set, you can make some changes to the world generation without writing code. You can disable or enable modu...