Fixed Companions standing still and not using their abilities if any of the Bond Mods (Momentous Bond, Tenacious Bond, etc.) are equipped. Fixed issues with Territorial Aggression’s spawn/despawn VFX. Fixed se
This avoids frustrating scenarios where you are relying on your Companion to provide some feature or bonus only to have them get removed from play. The base stats of Companions have also been increased significantly to help them in difficult missions. 2. Introduce more interactive Mods that ...
Known issue: You may still get an "Unknown Error” popup when swapping to/from your previous Companion. Fixed instances where Companion Mod effects wouldn’t function for Clients, such as “Reinforced Bond” not granting Shields upon reload. Fixed “[Hc] Beast Companion” appearing in Arsenal ...
During the elemental rework, the intent was you wouldn't be able to get 4 elements on one weapon... and look where we are now. They say one thing, and then all of their actions fly in the face of it until long enough passes that most people either do not care or actively encourage...
It also deals 300% damage against Overguard, making it far more useful overall compared to its previous version. Fixed Companions standing still and not using their abilities if any of the Bond Mods (Momentous Bond, Tenacious Bond, etc.) are equipped. Fixed several crashes caused by Sunika’...
Syndicate Agents, desperate to escape the hellscape they found themselves in, are hiding around the Galleon and are eager to share their intel on the location of Defixios - look for their Ally map markers and interact with them to mark an area on the map where a Defixio can be found. ...
Fixed Companions standing still and not using their abilities if any of the Bond Mods (Momentous Bond, Tenacious Bond, etc.) are equipped. Fixed issues with Territorial Aggression’s spawn/despawn VFX. Fixed script error with Companion Mods in UI. Update 37.0 (2024-10-02) COMPANION REWORK ...