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Ignore brenton, Rubico with a relatively beginer friendly crit focus setup (3 forma, Split chamber, Vital sense, Wildfire, Critical delay, Vigilante Armaments, serration [r8 I believe], stormbringer is what I used for a majority of my tridolon hunts, though with rubico prime instead of base....
Now I don't really know what mods to slap on it, currently used 2 forma's, and using serration, split chamber, vigilante armaments, shred, malignent force, rime rounds and the riven. I still need to get fanged fusilade to complete it for what I think is good, but any suggestions fo...
Vigilante Armamentscan also be swapped withHunter Munitions. Best 1-Forma AX-52 build in Warframe The Forma opens a couple more options. Screenshot by Dot Esports We added one Madurai (V) polarity to our AX-52, which lets us slot some of the best perks for rifles. This opens up room ...
That weapon would do much better stacking critical rate and damage mods and you can consider using some mods from the Vigilante set, but you may be better off focusing building up the critical damage multiplier with help with mod like Vital Sense. You may also get lot more bang for your ...
Vigilante Armaments Shell Shock or Toxic Barrage Riven (critical damage / toxic or electricity / status chance w/negative impact or puncture damage) Galvanized Acceleration ...but we're talking about hitting 7-7-7 on the slot machine here. Highly unlikely to happen. ...
Vigilante Armaments Riven (crit chance / crit damage / multishot) Vigilante Supplies Build Theory Status chance takes a backseat to a crit build because with the Vermisplicer's rate of fire (10), you'll be laying status procs down in quick succession regardless of status chance. In addition...
The idea for this exact build is to have as much damage per shot and not necessarily dps - so i can just jump into a room full of enemies shoot once and kill everything On average, Contagious Spread gives you 52K damage points per shot, while Vigilante Armaments gives you 43K. Con...
Weapons have3 guaranteed base Mods(like Serration, Split Chamber, and Vigilante Armaments for Primaries, or Pressure Point, Fury and Reach for Melees),3 Mods determined by the weapon’s stat strengths(Critical Chance/Damage, Status Effect, etc.) and2 Mods based on Damage type(Physical and El...
Weapons have 3 guaranteed base Mods (like Serration, Split Chamber, and Vigilante Armaments for Primaries, or Pressure Point, Fury and Reach for Melees), 3 Mods determined by the weapon’s stat strengths (Critical Chance/Damage, Status Effect, etc.) and 2 Mods based on Damage type (Physica...