Calculator of damage per second (dps) for Warframe game for different weapons against different enemies.
{{Enemy}} includes a new ribbon of detailed resistances/weaknesses. August 5, 2014 (UTC) The Live! Chat is now accessible from the homepage. August 5, 2014 (UTC) Warframe smileys in the chatroom! See here. August 5, 2014 (UTC) Changed both entry and departure messages of the chatroom...
1.2 Enemy Damage Reduction Formula 2 Effective Health 3 Increasing Armor 3.1 Mods 3.2 Abilities 3.3 Arcanes 3.4 Focus 3.5 Archon Shards 4 Effect Of Armor On Effective Health 5 Warframe Armor and Effective Health 5.1 Armor Calculator 6 Abilities Benefiting from Armor 7 Enemy Armor Scaling 8 ...
Now: Iron Skin Health is restored by 4% for each enemy affected. The value of health restored no longer scales with Ability Strength. The percentage of Iron Skin Health restored is based on the Peak Value of Iron Skin following ability cast and invulnerability period. This change should help...
There's no patch history, but years ago, oberon had an passive ability that makes any wild/enemy animal as ally, even grineer kubrows & kavats without their original owner. It was really fun, but sadly, instead of making that passive better, DE choosed to remove it and put a completel...
For example, the formula used in the enemy health scaling slider on Template:Enemy is available for readers on Enemy Level Scaling. Any content that is auto-generated from modules should be available on the appropriate pages for users to manually deduce. For example, the formula used in the ...
Passive Sliding lasts 85% longer and acrobatic maneuvers are 50% faster. Abilities 1st Ability Hall of Mirrors 2nd Ability Sleight of Hand 3rd Ability Eclipse 4th Ability Prism General Information Sex Female Mastery Rank 0 Max Rank 30 Health ...
There is also the unique effect of Toxin damage ignoring Shields and deals directly to health (exception of Bosses and special enemies). In most cases, this is a net advantage since you are ignoring a health class that has higher Enemy Level Scaling than traditional health....
Enemy target is invulnerable to outside sources of damage and immune to external crowd control effects while linked, but is not immune to damage and crowd control effects transferred from Nidus. All damage prevented by the external invulnerability are stored and dealt in full when the ability ends...