此模块的文档可以在模块:DamageTypes/terms/doc创建 return { Electricity = '电击', Infested = 'Infested', True = '真实', Knockback = '蹒跚', Frailty = '虚弱', Bleeding = '出血', Chilled = '寒冷', Electrocution = '放电', Immolation = '燃烧', Poisoned = '中毒', Flashbang = '失准'...
We are rebalancing aspects of certain Damage types to ensure there’s balanced choices. The Armor changes in conjunction with this means this is a combined effort of finding the right place for all damage types, not just one leader. Please bear with us as we navigate this particular space -...
此模块的文档可以在模块:DamageTypes/data/doc创建 local DamageTypes = { Health = { Corpus = { Bypass = { }, Color = "250, 10%", Faction = { "Corpus" }, InternalName = "RK_CORPUS_FACTION", Introduced = "36", Link = "Damage/Corpus", Name = "Corpus", Negatives = { }, ...
Sawtooth Clip Increases the 腳本錯誤:函數 "Proc" 不存在。 damage of Rifles. Not to be confused with Serration which increases all damage types at once. Only increases the 腳本錯誤:函數 "Proc" 不存在。 damage of rifles. Has no effect on the other damage
Blast Damage is one of the six secondary elemental damage types, composed of Heat and Cold elements. Deals increased damage to Infested Deimos, but reduced on Corpus Amalgam. Its status effect causes enemies to detonate an area of effect. The status e
Now:Tenno Shields will offer a 50% resistance to all damage types. We’ve also buffed a few Shield-specific Mods with Recharge rate in mind! (values below are at max rank) Fast Deflection: Added -45% Shield Recharge Delay Fortitude:Increased the Shield Recharge value from +80% to +100%...
All sources are multiplicative. This was not previously the case. I was gone for a bit so could have worked either way 2 years ago. You can pretty much think of it as another layer of Damage Reduction. I don't think you'll find enemies with Resistance outside Sorties. The new ...
When damage is reduced from armor, each damage type has a minimum damage of 1. E.g. a Braton will always do a minimum of 3 damage against an armored target regardless of how high their armor value is, as it has 3 different damage types. Non-Armor sources of damage reduction do not ...
Kavats: Previously ALL types of Kavats: Damage 80, Status 7.5%, Critical 20%/2x Smeeta Kavat: Damage 80, Status 7.5%, Critical 20%/2x Please note that, while these weapons are now moddable, we did not add them to the Riven system nor do we have current plans to. With so many ex...
Anger: Heat Damage and Status Fear: Electricity Damage and Status Envy: Toxin Damage and Status Joy: Void Damage and Status, plus healing that will seek out nearby players. NEW INCARNON GENESES New Incarnon Geneses are being added to the Circuit Steel Path reward path! Once acquired, ...