在游戏中,AGM-12B既可以在高空中发射,通过玩家的操控,来攻击地面的单位,也可以在高速掠过目标时,当做一枚正常的火箭弹来攻击敌人。当然了,作为一枚可以无线电制导的空对地导弹,AGM-12B也可以在熟练的玩家手中变身为一枚优秀的空对空导弹,来拦截敌方的轰炸机。
The AGM-12B has a smaller warhead however it is still significantly large, having almost as much TNT as 250lb bombs, often turning a near miss into a kill. In addition, you get access to the AGM-12C which have more than double the amount of explosives, being more powerful even than ...
降低了 AGM-12С、AGM-12B、AA-20、AS-20、AS-30 空对地导弹发射后的尾焰密度、改善尾部信号管能见度,方便玩家调整导弹飞行路径命中目标。 修复了高级账号战局支出补贴未涵盖战局中使用“备用成员”费用的问题。 修复了将战局收益详表信息复制到剪贴板后的收益文本中,战斗中加成卡使用情况存在错误的问题 (玩家报...
hasta cuatro misiles aire-superficie guiados AGM-12B, hasta 76 cohetes no guiados FFAR Mighty Mouse, hasta 8 cohetes no guiados Zuni Mk32, y también puede llevar hasta 18 bombas de 250 lb, cinco de 750 lb, cinco de 500 lb, tres de 1000 lb o una de 2000 lb en varias combinaciones...
AGM-12小斗犬AGM-12B•AGM-12C AGM-65小牛AGM-65A•AGM-65B•AGM-65D AGM-114地狱火AGM-114B•AGM-114K 其他AGM-22•APKWS II (M151)•APKWS II (M282)•BGM-71D TOW-2 ATGM BGM-71陶BGM-71•BGM-71A•BGM-71B•BGM-71C ...
Its versatility is further enhanced by a wide range of ordnance options, including air-to-air missiles, unguided high-explosive and incendiary bombs, gun pods, rockets of various calibers, and AGM-65B Maverick guided missiles. All in all, the aircraft is easy to master for both novices and ...
還可以額外掛載多種武器,例如2枚AIM-9B/E空空導彈,最多4枚AGM-12B空地導彈,最多76枚FFAR火箭彈,最多8枚“阻尼人”火箭彈,還可以掛載最多18枚250磅炸彈,5枚750磅炸彈,5枚500磅炸彈,3枚1000磅炸彈或1枚2000磅炸彈。 高級載具能讓您在每場戰鬥中獲得更多的研發點和銀獅。不僅如此,高級載具的所有改裝件都已...
听听这个:最多228枚Mighty Mouse火箭,或48枚Zuni火箭,或12x750磅,18x500磅,18x250磅或11x1000磅的炸弹!3个装有20毫米火神炮的火炮舱也可用于固定轻目标或直升机,当然还有导弹——地面目标的AGM-12B和更具破坏性的AGM-12C“牛头犬”,以及针对任何飞行物的响尾蛇空对空导弹。
Meet War Thunder’s first major update of 2024! We’ve added several interesting ground vehicles, some of which include five rank VII premiums, the formidable Fox light-tank, to the interesting looking 120S and Zerstörer 45. Hungarian aircraft have now made their way into Italy’s tree, ...
开发团队一直致力于在 War Thunder 游戏中凭据多方资料尽可能还原现实武器装备的真实性能。然而随着时间推移,总有新的技术资料被发掘出来,如果相关信息与我们掌握的既有资料相冲突、而新的资料被证实可靠并被正式采纳时,开发团队便有义务基于新的资料来源对游戏内的部分载具与武器装备属性进行重新修正。此外,随着全新武器...