12_创建着色器后面的墙(12_Creating_shaders_for_the_back_wall) - 大小:33m 目录:12_创建着色器后面的墙 资源数量:31,3dmax_其他,01_介绍和项目概述,02_要点为创建汽车渲染时,03_创建花木纹理和绘画的模版,04_继续创建花木纹理和模具,05_准备车辆,06_场景布置,07_画墙的
下一节:课时8:08_Painting_the_tire_texture NEXT 重新学习 教程目录 登录后可以查看该教程您的学习记录哦~ 共31节已完结 课时1:01_Introduction_and_project_overview 课时2:02_Key_points_for_when_creating_an_automotive_render 课时3:03_Creating_tileable_textures_and_stencils_for_painting ...
Pre- planning –The first thing I highly recommend is creating your design on a program like SketchUp. It allows you to move things around in the design ahead of time, and gives you an idea of what size and spacing will work well on each wall. You also have the ability to add the p...
11_创建着色器前面的墙上(11_Creating_shaders_for_the_front_wall) - 大小:80m 目录:11_创建着色器前面的墙上 资源数量:31,3dmax_其他,01_介绍和项目概述,02_要点为创建汽车渲染时,03_创建花木纹理和绘画的模版,04_继续创建花木纹理和模具,05_准备车辆,06_场景布置,07_画
02-车辆渲染涂料-B(02-Vehicle_render_paintinthetexture-b) 03-车辆渲染阴影(03-Vehicle_render_shading) 04-车辆渲染多通道设置(04-Vehicle_render_multipassrendersetup) 05-车辆渲染复合整理(05-Vehicle_render_compositing_finishing) 幕后的瓦哈默(wahhammer behind the scenes) 瓦哈默章_001(wahammer_chapter_...