11_创建着色器前面的墙上(11_Creating_shaders_for_the_front_wall) - 大小:80m 目录:11_创建着色器前面的墙上 资源数量:31,3dmax_其他,01_介绍和项目概述,02_要点为创建汽车渲染时,03_创建花木纹理和绘画的模版,04_继续创建花木纹理和模具,05_准备车辆,06_场景布置,07_画
Material Library Generator to turn library of VMTs/TGAs into 3ds Max material libraries $jigglebones Many more... Now also has the following tools integrated into it: MDL Loader/Importer (Load MDL files from game VPK directly into Max) Worm Face - Hammer-like texture application tool to lif...
ILM shot hundreds of shots and built a highly detailed and texture heavy 3D environment which was exported to UE4. “Once we threw that on the LED screens and we could dolly the camera back and have the character walking with the camera and effectively moving through doorways and we...
12_创建着色器后面的墙(12_Creating_shaders_for_the_back_wall) - 大小:33m 目录:12_创建着色器后面的墙 资源数量:31,3dmax_其他,01_介绍和项目概述,02_要点为创建汽车渲染时,03_创建花木纹理和绘画的模版,04_继续创建花木纹理和模具,05_准备车辆,06_场景布置,07_画墙的