Wait until the given gameplay tag query has become true or false, based on TriggerCondition, looking at the target actors ASC. If the the tag query already satisfies the TriggerCondition when this task is started, it will immediately broadcast the Triggered event. It will keep listening as ...
TypeNameDescription execIn objectTarget Actor structTag booleanOnly Trigger Once Outputs TypeNameDescription execOut objectAsync Action execAdded Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library...
// 该方法会在 FinishSpawningActor中被调用// 它将 TA的ConfirmTargeting方法 与 Confirm按键绑定voidAGameplayAbilityTargetActor::BindToConfirmCancelInputs(){// 省略 部分代码if(Info->IsLocallyControlled()){ASC->GenericLocalConfirmCallbacks.AddDynamic(this,&AGameplayAbilityTargetActor::ConfirmTargeting);}/...
// 该方法会在 FinishSpawningActor中被调用// 它将 TA的ConfirmTargeting方法 与 Confirm按键绑定voidAGameplayAbilityTargetActor::BindToConfirmCancelInputs(){// 省略 部分代码if(Info->IsLocallyControlled()){ASC->GenericLocalConfirmCallbacks.AddDynamic(this,&AGameplayAbilityTargetActor::ConfirmTargeting);}/...