2. Open the “Packages/com.jbooth.better-shaders/Samples/Scene.unity“ scene 3. In the Project window select the “Assets/Settings/Renderer3D.asset“ Universal Renderer Data asset 4. In the Inspector switch the Rendering Path from Forward to Forward+ Alternatively: 1. ...
语言:中文 WaitForSecondsRealtime.waitTime public floatwaitTime; 描述 yield 指令等待的给定秒数。 using System.Collections; using UnityEngine; public class WaitForSecondsRealtimeExample :MonoBehaviour{ public float waitTime = 3; WaitForSecondsRealtimewaitForSecondsRealtime; ...
Unfortunatly no, I ll attach a more detailed error when I ll debug on mac soon, thanks for the answersThursday, December 12, 2019 9:05 AMYou have to careful if the awaited code is been run on the UI thread in that scenario. Try configuring the await to run of the UI thread. ...
- Please try NextFrameEvent Action first before this.Update: action + updates are on ecosystem or https://snipt.net/dudebxl/Wait until all Updates are finished then SendEvent on LateUpdate (for the noobs like myself here is the link for the update order: http://docs.unity3d.com/Manual/...
Unfortunatly no, I ll attach a more detailed error when I ll debug on mac soon, thanks for the answersThursday, December 12, 2019 9:05 AMYou have to careful if the awaited code is been run on the UI thread in that scenario. Try configuring the await to run of the UI thread....
Brotherhood: This term is often used (exclusive of gender) in reference to the ideal state of unity among groups and nations, achievable through goodwill and right human relations. Esoterically, the word signifies an essential truth of the Ageless Wisdom: as souls we are all daughters and sons...
That time frame also saw an eruption of hedonistic lifestyles such as seen in the Hippie movement. Especially in Western nations, people the world over love and live to party. They can hardly wait for the weekend. The advent of the Super Bowl syndrome of that same period (mid-1960s) crea...
using System.Collections; using UnityEngine;public class WaitForSecondsRealtimeExample : MonoBehaviour { public float waitTime = 3; WaitForSecondsRealtime waitForSecondsRealtime; IEnumerator DoWaitTest() { Debug.Log("Start waiting: " + Time.realtimeSinceStartup); if (waitForSecondsRealtime == null) ...
Practices.Unity version=4.0.0.0 culture=neutral, PublicKeyToken=6d32ff45e0ccc69f Could not load type 'System.Web.PreApplicationStartMethodAttribute Countdown Timer in wpf Create a Command in a UserControl Create a custom contorl like DataGrid in WPF Create a simple wpf trigger on one object ...
The problem, however, is that the code goes directly to the result, without waiting for the result of the "await DisplayAlert".Is it possible return the value of "result" only after the Device.BeginInvokeOnMainThread code finishes?Thanks in advance!