This colored triangle may look a bit different from the one you're used to seeing in graphics tutorials. That's because this tutorial lets the shader interpolate in linear color space and converts to sRGB color space afterwards. Seethis blog postfor a discussion of the difference. ...
在这里也墙裂推荐不知名书杯的Vulkan系列文章,基本上看过一遍之后就能对Vulkan有了比较全面的了解。(同时,也体会到了官方的Tutorials是真的不说人话。) 另外本篇为Validation Layers的搭建,内容依然较少(算是前传吧),从下一章开始就是Vulkan的正片了~ 原教程链接:https://vulkan-tutorial.com/Introduction本章节链...
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如果通过直接调用这些查询到的API地址就可以避免dispatch所带来的开销。 以https:///googlesamples/android-vulkan-tutorials中的sample为例,一个app要使用vulkan,需要打开,然后通过dlsym取其中的vulkan接口函数地址。这些common的code在vulkan_wrapper.cpp中: void* libvulkan = dlopen("", RTLD_NOW | RTLD_LOCAL); ...
This tutorial will teach you the basics of using the Vulkan graphics and compute API. Vulkan is a new API by the Khronos group (known for OpenGL) that provides a much better abstraction of modern graphics cards. - free book at FreeComputerBooks.com
Many graphics API tutorials have the reader write their own OBJ loader in a chapter like this. The problem with this is that any remotely interesting 3D application will soon require features that are not supported by this file format, like skeletal animation. We will load mesh data from an ...
Shabi's Vulkan Tutorials (!OUTDATED!) NOTE: Do NOT follow this tutorial, Vulkan has improved a lot, and the API presented in these tutorials is outdated. For example, use dynamic rendering (introduced in VK_KHR_dynamic_rendering, promoted to Vulkan 1.3) instead of VkRenderPass objects. Anoth...
As mentioned previously, this tutorial is based on the knowledge presented in all the previous parts of theAPI without Secrets: Introduction to Vulkantutorials, and only the differences and parts important for the described topics are presented. ...
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In this section we will discuss 5 important scenarios to consider to help you decide if it makes sense to port from OpenGL to Vulkan.