Vulkan是OpenGL的下一代版本,和DirectX 12一样都是基于AMD私有的Mantle API,不同的是Vulkan是开源的图形API,它承诺通过给予开发者访问硬件底层 暂无标签 https://www.oschina.net/p/vulkan C/C++ MIT 保存更改 发行版 暂无发行版 贡献者(170) 全部
With DirectX 12, video card driver always makes the decision as to how to process multiple DX12 command queues. Benchmark developer cannot force that, short of re-writing the driver - which is obviously somewhat beyond the capabilities of an application developer... It is possible to force a...
Using the Ray Tracing Validation Layer with DirectX 12 requires anNVIDIA driverfrom version 551.61 or later, and a version ofNVIDIA API(NvAPI) 545 or later. For use in Vulkan, all that’s required is an NVIDIA driver from version 560.70 for Windows or version 560.28.03 for Linux. Enabling ...
When creating a device on both directX12 and Vulkan I have the following exception being raised by the intel drivers:DirectX12: igd12um64xel.dll: -> D3D12CreateDevice Exception thrown at 0x00007FFF2E55CF19 inMicrosoft C++ exception: ShaderCache::ShaderCac...
At a high level, neither Vulkan nor DirectX 12 hold a consistent lead with regards to API overhead, which indicates that both AMD and NVIDIA have done a good job optimizing their drivers and runtimes for this API. And more to the point, no matter the API used, it’s still vastly more...
原文链接: 从零开始的 Vulkan(七):光线追踪光线追踪支持硬件光线追踪图形API是由 DXR(DirectX Ray Tracing)首先提出并实现的,随后 Vulkan 也引入了光线追踪并作为扩展功能由 NVIDIA 完成实现。在 Vulkan 1.…
I correctly understood that during the game on directx 12, the game itself works but there is a black screen on the monitor(there is no inscription on the black screen, for example: no displayport signal? Alternatively, try connecting either another monitor or a TV if it supports the ...
Vulkan and directx are tools. How well either performs depends on the programmer (and vendor implementation), not just the API itself. Vulkan isn't inherently faster than d3d, and neither is the reverse. You'll find cases for both everywhere. Heck, you can find both cases in the ...
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur - GPUOpen-Effects/TressFX
it’s worth pointing out that everything on a modern operating system (OS) uses graphics APIs in some way. Largely gone are the days of software rendered UIs – most of what you see on a screen has been drawn by a GPU via the use of an API like OpenGL ES or DirectX. This in tur...