Vulkan是OpenGL的下一代版本,和DirectX 12一样都是基于AMD私有的Mantle API,不同的是Vulkan是开源的图形API,它承诺通过给予开发者访问硬件底层
With DirectX 12, video card driver always makes the decision as to how to process multiple DX12 command queues. Benchmark developer cannot force that, short of re-writing the driver - which is obviously somewhat beyond the capabilities of an application developer... It is possible to force a...
For DirectX12, the location might be in a folder related to your DirectX installation. For Vulkan, the cache might be stored in a Vulkan-specific location on your system. Verify AppData Integrity Check if there are any remnants or incomplete files in the AppData folder that mi...
At a high level, neither Vulkan nor DirectX 12 hold a consistent lead with regards to API overhead, which indicates that both AMD and NVIDIA have done a good job optimizing their drivers and runtimes for this API. And more to the point, no matter the API used, it’s still vastly more...
A simple framework for rapid prototyping on Vulkan or DirectX12. Cauldron was developed by AMD and is used internally to develop prototypes, demos and SDK samples. Cauldron is compiled as a static library. To see it in action check projects below. Projects that feature Cauldron FidelityFX-SPD ...
with DirectX it says it "fails to initialize Direct X" (more-or-less the same error found herehttps://forums.larian.com/ubbthreads.php?ubb=showflat&Number=651859), but I have DirectX12 and the only option for starting seems to be with Dx11 (expect it's all backwards compatible)?
Nvidia graphics cards benefit only from the CPU limit of DirectX 12 in The Division. In the GPU limit, the low-level API or the driver is slower than under DirectX 11. AMD's graphics cards benefit both in the CPU and GPU- Limit of DirectX 12. It is striking that the Polaris GPU see...
I correctly understood that during the game on directx 12, the game itself works but there is a black screen on the monitor(there is no inscription on the black screen, for example: no displayport signal? Alternatively, try connecting either another monitor or a TV if it supports the ...
然后可以添加特定于 API 的外部互操作扩展,以处理与特定 API 交互的细节。 Vulkan 互操作现在可用,并计划使用其他 API ,如 DirectX 12 。 OpenCL 新的外部信号量和内存共享功能包括单独的一组精心构造的扩展。 信号量扩展 这组扩展增加了从操作系统特定的信号量句柄创建 OpenCL 信号量对象的能力...
@Geofferic Though if you are playing on Linux, you either already are using DXVK (almost certainly the case if you're using Steam) or you have a better way to get it through your distribution. What you certainly are not doing is running DirectX, because that's just not a thing. If ...