changed the title [-]The "Vulkan/OpenGL Current Method" option in the Nvidia control panel will automatically switch to "Prefer layering on DXGI exchange chain".[/-] [+]The "Vulkan/OpenGL Present Method" option in the Nvidia control panel will automatically switch to "Prefer layered on DXGI...
I can confirm that using the "prefer layered on DXGI swapchain" for setting "Vulkan/OpenGL present method" causes stutters and freezes. It takes about several minutes of gameplay before it starts to happen, and it gradually gets worse. 5 Replies Sorted by 1 [FIXED] [Vulkan] CS2 Freezi...
而Vulkan 1.0的驱动,emmm,基本上就是废品。与之对比的是,星铁的Unity版本号是2019.4.34,是同时...
winesyncShow wine sync method in use present_modeShows current vulkanpresent modeor vsync status in opengl networkShow network interfaces tx and rx kb/s. You can specify interface withnetwork=eth0 fex_statsShow FEX-Emu statistics. Default =status+apptype+hotthreads+jitload+sigbus+smc+softfloat...
学习任何渲染API,DX9-12,OpenGL(ES),Vulkan,Metal,渲染出第一个三角形来都是必然的第一个例子,渲染的API分为经典API和现代API。 经典: DX9-11,OpenGL(ES),经典渲染API驱动会帮助我们缓存分析一些渲染状态,并且基本都有固定管线的存在(当然也有可编程管线),所以写出一个渲染三角形的例子很简单,大多几十至多上...
We have released various Vulkan samples on our professional graphics repository. In this post we present some details of the “threaded cadscene sample”.The sample allows comparing various rendering approaches using core OpenGL, extended OpenGL via bindless and NV_command_list as well as Vulkan. ...
it depends fully on the driver to go fullscreen and omit window compositor (which may result in better performance) when it detects that your application uses borderless window that spans to entire monitor – just like in OpenGL®. DirectX®, on the other hand, has a notion of fullscreen...
Public Imagination Technologies Vulkan Migrating from OpenGL ES Copyright © Imagination Technologies Limited. All Rights Reserved. This publication contains proprietary information which is subject to change without notice and is supplied as is without warranty of any kind. Imagination Technologies, the ...
5. While the LunarSDK is already quite good improvment versus OpenGL lack of SDK, it still fails a bit short of the DirectXTK + PIX + VS HLSL development experience. 6. It's kind of annoying how the SDK installs to the root of the C drive. Results of LunarG 2/2023 Vulkan ...
综上,可以看出Vulkan/DirectX12/OpenGL/Metal渲染API都有Vertex Shader(顶点着色器),Tessellation Shader(曲面细分着色器),Fragment Shader(片段着色器),Compute Shader(计算着色器)四大渲染和计算着色部分,另外Vulkan/DirectX12/OpenGL还有Geometry Shader(几何着色器)渲染着色部分,唯独Metal不支持Geometry Shader(几何着色器...