Vulkan本身是一个与平台无关的API,而不包括用于创建窗口以显示渲染结果的工具。所以我们还需要一个GLFW库来创建一个窗口,从而不用关心具体是什么平台(Windows,Linux和MacOS)。这边使用的是64位二进制文件。 An OpenGL library 良好的项目搭建风格就是在visual studio安装目录底下创建一个Libraries 目录,将所有需要用到...
Vulkan学习例子的地址为:git@github.com:LostPeter/LostPeterVulkan.git 所有第三方库编译,使用,测试都在:git@github.com:LostPeter/test_library.git 说明:只是学习Vulkan的例子,以深度理解Vulkan的概念,API的使用为主,所以一切从简,不强求好的封装,设计,重点在于每个例子都能完成对一个技术点的透彻理解。 3,例子...
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input cwindowsmacoslinuxunixopenglvulkanopengl-es UpdatedJan 13, 2025 C A cross-platform, safe, pure-Rust graphics API. rustopenglmetalgpuvulkand3d12hacktoberfestwebgpu
February 3rd, 2023 - Windows 528.50, Linux 525.47.07New: VK_EXT_pipeline_library_group_handles Vulkan Video driver experiments: Internally synchronize the picture VkVideoSessionParametersKHR while during parameter updates with vkUpdateVideoSessionParametersKHR Allow for Picture Parameters like StdVideo...
Actions Projects1 Wiki Security Insights Additional navigation options master 17Branches23Tags Code Folders and files Name Last commit message Last commit date Latest commit elmindreda Update changelog and add credit Jan 14, 2025 e7ea71b·Jan 14, 2025 ...
The NVIDIA Nsight Aftermath SDK is a simple library that can be integrated into a game’s crash reporter to generate GPU "mini-dumps" when a GPU hang or exception occurs. Learn More Nsight Systems NVIDIA Nsight Systems is a system-wide analysis tool for visualizing CPU / GPU interactions to...
MoltenVK is the official library which allows Vulkan applications to run on top of Metal on Apple's macOS and iOS. SPIR-V shaders are automatically converted to Metal and the overhead is minimal. There were some issues while we were porting, specifically compressed floating point texture ...
如果两个引用指向的不是同一个对象,那么==就不成立,即便两个引用的内容是一样的。因此,结果 ...
This tutorial will teach you the basics of using the Vulkan graphics and compute API. Vulkan is a new API by the Khronos group (known for OpenGL) that provides a much better abstraction of modern graphics cards. - free book at FreeComputerBooks.com
* GLFW 会自动加载 vulkan 头文件的。 * GLFW是一个开源,多平台的库,用于桌面上的OpenGL,OpenGL ES和Vulkan开发。 * 它提供了一个简单的API,用于创建窗口,上下文和曲面,接收输入和事件。 * GLFW是用C语言编写的,并且使用X Window系统(例如Linux和FreeBSD)对Windows,macOS和许多类Unix系统提供原生支持。