VulkanMemoryAllocator-Hpp 这些绑定使用来自Vulkan-Hpp所有方便的东西:包装类、类型安全枚举、 std::vector s、 Optional等。它们是由Vulkan-Hpp使用的生成器生成的,这就是它们看起来如此相似的原因。 当前VMA 版本:2.2.0 警告:绑定尚未经过彻底测试。 如果遇到任何错误,请打开一个问题: : ...
Vulkan 的头文件和 API 注册。 这个藏亏实际上是从多个仓库的内容收集整理而来, 包括: - Spec 仓库 (https://github.com/KhronosGroup/Vulkan-Docs) - Vulkan C++ Binding Repo (https://github.com/KhronosGroup/Vulkan-Hpp) 0x15 Vulkan-Loader 提供了 Khronos 官方的 Vulkan ICD 桌面 loader。 所谓桌面也...
Clean up Vulkan Memory Allocator (VMA) Clean up device state GpuAllocateValidationResources For each Draw, Dispatch, or TraceRays call: Get a descriptor set from the descriptor set manager Get an output buffer and associated memory from VMA If descriptor indexing is enabled, g...
VulkanMemoryAllocator-Hpp- C++ binding for this library. License: CC0-1.0. PyVMA- Python wrapper for this library. Author: Jean-Sébastien B. (@realitix). License: Apache 2.0. vk-mem- Rust binding for this library. Author: Graham Wihlidal. License: Apache 2.0 or MIT. ...
Vulkan Samples using VMA, VulkanHpp and best practices additional to the ""Raw""-Vulkan samples. 12. More samples about timeline synchronization. etc." 13. macos example using headers from the sdk + loader + VK_EXT_metal_objects + VK_MVK_moltenvk extensions. (the latter one is written as...
VMA_LEN_IF_NOT_NULL(len)= \ VMA_NOT_NULL_NON_DISPATCHABLE= \ VMA_NULLABLE_NON_DISPATCHABLE= \ VMA_VULKAN_VERSION=1003000 \ VMA_DEDICATED_ALLOCATION=1 \ VMA_BIND_MEMORY2=1 \ VMA_MEMORY_BUDGET=1 \ VMA_BUFFER_DEVICE_ADDRESS=1 \ VMA_MEMORY_PRIORITY=1 \ ...
有兴趣的读者可以在resourceallocator_vk.cpp、allocator_dma_vk.hpp和memorymanagement_vk.hpp中找到ResourceAllocatorDma的实现 。以及使用 AMD Vulkan 内存分配器的ResourceAllocatorVma接口。 如果您有兴趣编写自己的内存分配器,nvvk::ResourceAllocatorDma是一个很好的起点;他们可能还对 Chris Hebert 的文章Vulkan Memory...
C++ bindings for VulkanMemoryAllocator. Contribute to Hengle/VulkanMemoryAllocator-Hpp development by creating an account on GitHub.
vulkan_context.hpp path_fiddle fiddle_context.hpp fiddle_context_vulkan.cpp rive_vk_bootstrap include/rive_vk_bootstrap rive_vk_bootstrap.hpp vulkan_fence_pool.hpp rive_vk_bootstrap.cpp src/vulkan render_context_vulkan_impl.cpp vkutil.cpp vkutil_resource_pool.cpp vulkan_co...
To enable VMA, defineAVK_USE_VMAbeforeincluding<avk/avk.hpp>: #define AVK_USE_VMA #include <avk/avk.hpp> Furthermore, addsrc/vk_mem_alloc.cppto your source files. If you're usingCMakeyou can do this by setting theavk_UseVMAoption toON. ...