(no specific name; subset of SSBO features) structured buffer SSBO (shader storage buffer object) UAV buffer; RWBuffer image load/store UAV texture; RWTexture texture view shader resource view sampler object sampler state atomic operations interlocked operations SSBO + atomic counter append/consume bu...
std::vector<char>FileUtility::readFile(conststd::string&fileName){std::ifstreamfile(fileName,std::ios::binary|std::ios::ate);if(!file.is_open()){throwstd::runtime_error("Failed to open a file!");}size_tfileSize=file.tellg();std::vector<char>fileBuffer(fileSize+1,'\0');file.s...
opengl隐藏了一大堆东西,还能复杂过vk?只要知道pipeline state, program, buffer ,texture, shader. 写...
1.Vulkan在没有其他图形API基础的情况下会非常非常吃力,很多特性和extensions你会不知所云。但也不是不...
interlocked operations atomic operations append/consume buffer SSBO + atomic counter discard buffer/texture invalidate buffer/texture (no equivalent) persistent mapping (D3D11's normal behavior; no immutable storage specific name) (implicitly inserted glMemoryBarrier; glTextureBarrier ...
* Add code:PhysicalStorageBuffer as a valid atomic storage class in the <<spirvenv-module-validation-standalone, Standalone SPIR-V Validation>> section (internal merge request 4296). * Clean up phrasing of valid usage statements in the <<spirvenv-module-validation-standalone, Standalone SPIR-...
英特尔ANV和Radeon RADV Vulkan驱动程序都通过一系列扩展来获得新功能。虽然ANV驱动程序只获得了VK_EXT_external_memory_dma_buf扩展,但RADV驱动程序现在支持VK_ANDROID_native_buffer,VK_AMD_shader_info和VK_EXT_discard_rectangles扩展。 此外,RADV Vulkan图形驱动程序也支持VK_KHR_external_fence,VK_KHR_external_...
flink:vkGetSwapchainCounterEXT. * Added valid usage statements for ftext:vkBind*Memory2 input structures stext:VkBind*MemoryInfo, and fix a pname:image -> pname:buffer typo in a couple of places. * Fix swapped descriptions of elink:VkDescriptorType enums ename:VK_DESCRIPTOR_TYPE_SAMPLED_IM...
[Vulkan init] extensions: name=VK_KHR_buffer_device_address, enabled=0 [Vulkan init] extensions: name=VK_KHR_copy_commands2, enabled=0 [Vulkan init] extensions: name=VK_KHR_create_renderpass2, enabled=0 [Vulkan init] extensions: name=VK_KHR_dedicated_allocation, enabled=1 ...
VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class ...