5. 使用AR Camera来替换默认的主摄像头 (GameObject Menu> Vuforia>AR Camera)。6. 在场景中添加一个Image Target (GameObject Menu> Vuforia> Image)。7.把内容作为Image Target中的一个子集。8. 在Editor/Vuforia/ForPrint/ImageTargets/输出Astronaut card。9.按下Play,即可使用WebCam观看内容出现在真实世界中。
completesvartexture=DownloadHandlerTexture.GetContent(uwr);imageFromWeb=texture;Debug.Log("Image downloaded "+uwr);CreateImageTargetFromDownloadedTexture();}}}voidCreateImageTargetFromDownloadedTexture(){varmTarget=VuforiaBehaviour.Instance.ObserverFactory.CreateImageTarget(imageFromWeb,0.1f,"Astronaut");//...
5. 使用AR Camera来替换默认的主摄像头 (GameObject Menu> Vuforia>AR Camera)。 6. 在场景中添加一个Image Target (GameObject Menu> Vuforia> Image)。 7.把内容作为Image Target中的一个子集。 8. 在Editor/Vuforia/ForPrint/ImageTargets/输出Astronaut card。 9.按下Play,即可使用WebCam观看内容出现在真实...
CreateImageTarget( "Vuforia/VuforiaMars_Images.xml ", "Astronaut"); Activate and deactivate a target with true and false: 1 CopymImageTarget.enabled = true; Retrieve the Target Status and Status Info By default, augmentations are rendered when a target is tracked. The DefaultObserverEvent...
Open or create a Unity project, add anImageTarget GameObject. Either import the default sample database with the Astronaut image or import and select your custom database with an Image Target. In the Project View, under theAssetsfolder, create a subfolder calledPrefabs. ...
CreateImageTarget( "Vuforia/VuforiaMars_Images.xml ", "Astronaut"); Activate and deactivate a target with true and false: 1 CopymImageTarget.enabled = true; Retrieve the Target Status and Status Info By default, augmentations are rendered when a target is tracked. The DefaultObserverEvent...
using UnityEngine; using Vuforia; public class LoadMultipleTargetsFromDatabase : MonoBehaviour { // List of target names static readonly string[] targetNames = new[] { "Astronaut", "Oxygen", "Fissure", "Drone" }; void Start() { VuforiaApplication.Instance.OnVuforiaInitialized += OnVuforia...