double *center = mProp3DSec->GetCenter();//{ 0 }; double *bounds = mProp3DSec->GetBounds(); double newCenter[3]={ 0 }; )//这里是以起点水平为例,超过 90度,左边的边变成右边的,过中心点了 if (count_rotate >= 10 { newCenter[0] = center[0] + ((bounds[1] - bounds[0]) / ...
double *bounds = actor->GetBounds(); double newCenter[3] = { 0 }; newCenter[0] = center[0] - ((bounds[1] - bounds[0]) / 2); newCenter[1] = center[1] - ((bounds[3] - bounds[2]) / 2); newCenter[2] = center[2] -((bounds[5] - bounds[4]) / 2); memcpy(mTrans...
问使用vtkCubeAxesActor()实例时出现问题。(数字表示和污染)EN在FPGA系统中有两个基本准则非常重要,分别...
renderWindow->Render(); double *bounds = actor->GetDisplayBounds(); printf( "bounds: %lf, %lf, %lf, %lf\n", bounds[0], bounds[1], bounds[2], bounds[3] ); printf( "Getoutput: %p\n", reader->GetOutput() ); renderWindowInteractor->Start(); return 0; } 1. 2. 3. 4. 5....