if your graphics card supports it. this essentially adds an extra buffer between your graphics card and monitor, which can help reduce the delay between when you move your mouse or press a key and when the action appears onscreen. what's the difference between "fast sync" and regular v...
if your graphics card supports it. this essentially adds an extra buffer between your graphics card and monitor, which can help reduce the delay between when you move your mouse or press a key and when the action appears onscreen. what's the difference between "fast sync" and regular v...
Adaptive VSync: Dynamically enables or disables VSync based on the current frame rate Fast Sync: Allows for higher frame rates while still reducing screen tearing Enhanced Sync: Similar to Fast Sync, but for different GPU brands Variable refresh rate technologies: These dynamically adjust the monito...
Use “VSYNC ON” or “NVIDIA Fast Sync” or “AMD Enhanced Sync” for that specific game. Fast Sync and Enhanced Sync may sometimes stutter less than VSYNC ON with frame rate caps. Technical explanation: This avoids frame buffers from piling up to create input lag. In addition, stutters ...
Also, if vsync==1 and the CPU usage is high, then a) the OS is busywaiting for the sync event or b) it didn't work at all and you're running frames as fast as possible. If setting vsync==0 causes CPU to reduce, too, something somewhere went really wrong.Contributor...
android 4.1一个很大的更新是 Project Butter,黄油计划,为了解决用户交互体验差的问题(Jelly Bean is crazy fast)。 主要包括两部分:Vsync和Triple Buffering。(以下surfaceflinger简写为SF) Vsync,垂直同步,HWC利用硬件或者软件产生的持续Vsync信号去触发SF和UI去做绘图相关的工作,让绘图工作充分利用每个Vsync信号...
Fast Sync is one of NVIDIA’s newer technologies that only works with a GTX 900 series graphics card, or a 10-series GPU or newer. Fast Sync does an excellent job of eliminating all screen-tearing and input lag while keeping latency to an absolute minimum. This heightened technology tends ...
Turn nvidia reflex on, and if its not enough, turn fast sync on (a kind of vsync setting). With fast sync there will be almost no input lag, with nvidia reflex only it depends on game support and implementation (hit or miss). For example, in CS2 both settings work and reduce input...
Now I wouldn't mind spending doing more troubleshooting but I'm sure my work would rather prefer me to focus on animating inside of AFX instead of trying to fix it... despite this tearing issue, CC 2022 is insanely fast! Just wish I could enjoy using the software...
Or you can directly access the window surface pixel data, f.ex. for pixel by pixel fast software editing, blitting surfaces, or your invented rendering functions. Then you create a tiny empty texture (1 pix by 1pix) to update to accelerated renderer: ...