i am asking support from your end as your intel v-sync doesn't work and my laptop display is connected on directly to intel graphics card and not nvidia. What i can see the issue is on intel not on PUBG and Nvidia as i already try to test in turning off Vsync on Nvidi...
My old Nvidia 2060 did just fine. This is definitely a driver issue. Bad news for LG monitor owners AMD, please fix this ASAP. 0 Likes Reply johnny19734 In response to johnny19734 Adept I 09-08-2019 02:50 PM OMG, I figured it out. It's the 21:9 aspect ratio for...
7.34c is out, but still not fixed. I tried a fix and it seems to be working for now. Try going into Nvidia Control Panel then Manage 3D settings. Under Global Settings, turn Vertical Sync to On then click Apply. The default setting to this is 'Use the 3D Application setting' so you...
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Sora said: working as intended. dwm requires vsync This is the second post I've seen discussing this issue where you've replied with this. This has been a bug since 362.00. It was not present before that, from what I've seen. If the v-sync setting in Nvidia Control Panel had anyt...
In my years of working with NVidia drivers, I have had problems immediately after the initial reload probably a third of the time. I just repeat the load process, and it seems to work fine after that. I’m not saying it will solve your problem, but it has worked for me multiple times...
I'm surprised the NVIDIA driver doesn't support mailbox V-Sync on Linux. I'm fairly sure it did at some point… The issue does not seem to occur when using the OpenGL (compatibility) renderer. The OpenGL driver probably won't be able to support Adaptive and Mailbox modes (as these ...
1. the NVIDIA graphics are working fine and are properly enabled in premiere (Exports are fast, and the relevent effects are accelerated, I can see this from the performace panel in task manager) 2. This occurs regardless of project size, or the media that is in it It happens ...
1. the NVIDIA graphics are working fine and are properly enabled in premiere (Exports are fast, and the relevent effects are accelerated, I can see this from the performace panel in task manager) 2. This occurs regardless of project size, or the media that is in it It happens ...
With the "classic" form of triple buffering, the graphics card never stops working on new frames. If a new frame has finished rendering while an older frame is still waiting for vertical blanking interval to occur so it can be displayed, the older not-yet-displayed frame is discarded and ...