VSync, short for Vertical Synchronization, is a graphics technology that synchronizes the frame rate of a game with the refresh rate of your monitor. Its primary purpose is to eliminatescreen tearing, a visual artifact that occurs when yourgraphics cardrenders frames faster than your monitor can...
when vsync is enabled, your graphics card waits for your monitor to finish displaying a frame before sending it another one. this prevents screen tearing, which happens when different parts of the screen display different frames at the same time. why would i want to use vsync? if you're ...
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight); // Make sure that composition can never be stalled by a virtual display // consumer that isn't processing buffers fast enough. We have to do this // in two places: // * Here, in case the display is composed entirely by...
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“frames,” as quickly as possible. It then gives these frames to the monitor to process. The result is a slideshow-like effect of rapid-fire frames that give the appearance of animation, like a flipbook. The rate at which the graphics processor can output frames is called “frames per ...
Single-monitor is more reliable. Laptops: Use "Performance Mode" & AC power for faster performance. Close other apps/tabs. External Displays: Turn off your internal display & close your laptop lid. Kiosks & 360+ Hz: Use Kiosk mode (&kiosk=1) to fix stuttering from browser memory leaks. ...
android 4.1一个很大的更新是Project Butter,黄油计划,为了解决用户交互体验差的问题(Jelly Bean is crazy fast)。 主要包括两部分:Vsync和Triple Buffering。(以下surfaceflinger简写为SF) Vsync,垂直同步,HWC利用硬件或者软件产生的持续Vsync信号去触发SF和UI去做绘图相关的工作,让绘图工作充分利用每个Vsync信号间隔的...
i'm able to add a game to the beta version and i'm also able to turn off vsync in the app, but when i start my game it stil caps to 60 fps. i've tried reinstalling windows 10 and 11. i've also confirmed that vsync is turned off in game. does anyone know how t...
"AplnStrt:SMState = 0x2" is the debug print to print the current state executing in the state machine after starting the GPIF state machine in the CyCx3AppStart function. ==> The Phy time delay value in the shared MIPI configuration for resolution1 seems to be 13 and t...
Changelog: FIXED - Vsync not enabled ADDED - Thumbnail file load status is logged here on game load: ...\appdata\local\ICommissionedSomeSeries\ThumbnailLoadLog.txt This version is currently only available on the beta branch (you'll need to switch to it w